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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Strategy/Hints/Cheats (Moderator: CafeDave)  |  Topic: Building Tip for Farms and Mines
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Severous
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« on: 05/24/04 at 06:44 PM »

I use this a lot.

A Mine or Farm (or timber camp) needs its workers to report to the building before they can start work.  The worker then walks out to the land to farm/dig (or cut).  For these three industires its important to keep the workers close to the building and not have to walk miles to get to work, go to slop, or sleep.

To get off to a good start the workers who are going to be the workers on the Farm or Mine can come from the construction gang that built the place. (timber camp doesnt need building so rest of this doesnt apply to those unless you want to draw workers to an area)

Position a construction tent next door. Build the Farm/Mine then the instant its done - demolish the construction tent.  The now unemployed construction workers take up the new farm jobs.  Sometimes a few ringers get in there which you can accept of fire.

A just built Farm.  You can see the arrows indicating that three of the jobs are taken by workers close by.

Edit:PS the farmer in the background is tending fields belonging to another farm out of shot.


* Building_tip.JPG (92.68 KB, 491x534 - viewed 263 times.)
« Last Edit: 06/15/04 at 06:14 PM by Severous » Report to moderator   Logged

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« Reply #1 on: 05/24/04 at 07:47 PM »

Sounds like a good idea, but it's a little bit too much micromanagement for me. I'd rather accept a little delay while the workers get to the new construction from the stockade than hunt for the exact instant a building gets completed. Most of the time I just stick a bunch of construction tents near the center of the map and order multiple buildings built. It gets done when it gets done. Sure, not the most efficient, but I can't be bothered to babysit all those little captives Grin
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« Reply #2 on: 05/24/04 at 10:50 PM »

I don't think the timing is all that critical. When I hear the bang, bang, bang anouncing the completion of the building I usually just pause and go to the tent (which doen't have to be next to the building) and fire enough workers to fill the positions. What the heck, I'm usually not doing anything all that important and it only takes a few seconds, so why not? I don't consider that micromanagement. Trying to get a specific person into a specific job on the other hand...
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« Reply #3 on: 05/25/04 at 12:47 AM »

I concur.  I follow the "you built it, you work it" strategy.  It seems only natural to me, especially with mines, which seem to be much further from the stockade than other buildings.
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« Reply #4 on: 06/11/04 at 08:44 PM »

Yeah, i do what Privateer does  Grin


               I remember when i demo came out and i played it, i made a tent for each few buildings, then i bulit a building and like 120 builders all came to it LOL it was so weird.

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« Reply #5 on: 06/15/04 at 01:21 PM »

using more than the needed amount of constuction workers lets you be building all the time all over your map, but dont have as many i did, thats like 120 builders
It also gets the job done quicker
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« Reply #6 on: 06/15/04 at 06:26 PM »

Hi Shorty...your well...er...short now.  You have changed your person at the side.

Have you heard the jokes about how many does it take to change a light bulb?  Thats what im thinking with your 120 construction workers. Shocked

Have em cutting trees before the trees die out naturally.  
Have em sawing wood for faster lumber production.
Have em farming/exportingmining anything but dont have that many construction tents.  They cannot all get around a building to build it at the same time...they would spend ages walking to a site only to find others finish it before they got there.

But it must look cool  Cool 120 worker converging on a site trying to build something.  Perhaps you could hire some out to Privateer next time he plans to build an Airport (he took 29 years!)  Grin
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« Reply #7 on: 02/21/06 at 10:49 AM »

Bump for question about farms.
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