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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Scenarios/AAR's (Moderator: CafeDave)  |  Topic: AAR - 3 months of cruise logs
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Severous
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« on: 06/04/04 at 05:29 PM »

From my logs in the final 3 months of my assult on scenario 6 'Local Troubles'

Best result was a single Schooner sinking a Frigate.

Some dates show how quickly you can get ships back out crusing if undamaged, the dock is near the map edge, and you are cruising in the same zone as your pirate cove. Southern Florida was home waters in this case..only 2 days away for the closest docks...compared to much longer for the adjacent Bahamas.

I was trying during this period to keep two ships on station at any one time.  Didnt manage that too well but was quite happy with the resulting plunder.


* Local_Trouble_cruises.JPG (216.71 KB, 721x807 - viewed 186 times.)
« Last Edit: 06/04/04 at 05:31 PM by Severous » Report to moderator   Logged

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Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
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« Reply #1 on: 06/04/04 at 08:39 PM »

Super.  Smiley

Quite a bit of loot for just three months. Quite a few ships for 1652, too.
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« Reply #2 on: 06/05/04 at 01:30 AM »

What combat options were you using? All Board 'em?
BTW love the ship names  Smiley
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« Reply #3 on: 06/05/04 at 01:41 AM »

What are you using to make the tables? That is a really handy format to know.
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« Reply #4 on: 06/05/04 at 03:02 AM »

Quote
Quite a few ships for 1652
I always micromanage. Play very slow and pause a lot. Each game takes loads of my time. But in game time I get things done early.  I had lost four other ships prior to this. 3 Snows and a Schooner.  First Snow had gone raiding for captives in Sep1650.  

I had been playing this one absolutely fairly up to July1652...no always gouge em scam, and no pirate house demolish/rebuild, and no demolish/cancel demolish scam to empty full entertainment buildings. And no save prior to cruises.  I then lost a whole days play (July and Aug 1652) due to my first ever in game crash. I couldnt bear to replay so slow again and know all the time I could be working scams.  So after the reload the demolish house scam came into play. Relieved pirates of cash and worked that hoard up to the 12,000 winning mark.  

My point though is that there was no scamming to get the ships built this early.

Quote
What combat options were you using? All Board 'em?
With Captains costing $2000 a go and no cheating - it was cash I was always short of.  I was using a black market to equip ships.  I never brought cannons as they are expensive and can be captured on raids.  Cutlasses usually - but some also had muskets to make use of their +2 Marksmanship bonuses.  So ships were initially limited to 'board em' settings until they plundered some cannons.  I later switched to harass or poundem if I remembered and they had enough to allow the other cruise options.

The 'Big Spender' setting was in use most of the time.  Thats supposed to win over enemy during encounters. So with little ships going into a dangerous 5 cannon area I reasoned I needed that benefit. I assume its a benefit during the encounter combats and not just in the number of scum you get at the end of the encounter.

The Schooner 'Schnel Trouble' that beat of the French Frigate single handedly was on Boardem/Big Spender. Calico Jack, 2 Officers (one named 'el Coco'), and 4 crew (one named 'Sixx'). Weapons 7 out of 7 Cutlass, 2 out of 8 cannons, and 7 out of 7 Muskets. Ship overall weapons skills 3.4 Cannon/4.6 Muskets/3.6 Cutlass.

Quote
What are you using to make the tables
Pen and paper during game play. Later its recorded into excel from each ships individual log thats displayed only when it docks. Finally - after the game I made a new workpage in this fleet view.  Once I had the data in I abbreviated as much as possible to make it as compact as possible. But that still wasnt enough. So changed the view/zoom setting in excel to 75%.  This made it look like this smaller font but its still my default font of Ariel size 10.  The table is still too long downwards to fit onto one screen shot - so did two shots - a top half of table and bottom half - and joined them up in mspaint.

I have tried using the table commands built into this YABBC site but failed dismally.

On the ship names - I hadnt done much of that before Sea Scourges 'ship naming' thread. Had usually tried to work in something about the theme/scenario. Now im  naming them so they tell me the type of ship and if still possible the scenario.  'Schnel Trouble' I liked best. Fast schooner that gonna cause trouble in this 'Local Troubles' scenario. It won a place in my history books as helping take out a naval sloop and, singlehandedly killing a frigate. Going to use that name again as well as Sloop spelled backwards for some more 'Pools' of something or other.


* local_ships.JPG (80.24 KB, 792x323 - viewed 166 times.)
« Last Edit: 06/05/04 at 08:24 AM by Severous » Report to moderator   Logged

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Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
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« Reply #5 on: 06/22/12 at 08:56 AM »

...  
Quote
What combat options were you using? All Board 'em?
...  So ships were initially limited to 'board 'em' settings until they plundered some cannons.  I later switched to harass or pound 'em if I remembered and they had enough to allow the other cruise options.

The 'Big Spender' setting was in use most of the time.  That's supposed to win over enemy during encounters. So with little ships going into a dangerous 5 cannon area I reasoned I needed that benefit. I assume it's a benefit during the encounter combats and not just in the number of scum you get at the end of the encounter.

The Schooner 'Schnel Trouble' that beat of the French Frigate single handedly was on Board 'em/Big Spender. Calico Jack, 2 Officers (one named 'el Coco'), and 4 crew (one named 'Sixx'). Weapons 7 out of 7 Cutlass, 2 out of 8 cannons, and 7 out of 7 Muskets. Ship overall weapons skills 3.4 Cannon/4.6 Muskets/3.6 Cutlass.
...

Wrong assumption; it extends the benefit too far. First, by what magical thought transference does your crew tell the enemy crew how wonderful you are during the heat of battle? Second, what are they supposed to do - swim over to your ship? Nope! It's just the scum turncoats that come over with the plunder at the end.

Also, every battle starts with one round of pound 'em; so without cannon, your cruisers are at a real disadvantage against anything but an unarmed merchantman.
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