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Swifty23
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« on: 06/23/04 at 11:31 PM »

New to the game.  Sent my ship out twice in a row.  On the fourth mission Charolett my Captain was killed by mutiners.  I hung all the mutineers.  But now I cant get another captain.  I read in the manual about getting a new captian through and edict.  But Ive checked all the edicts I could use and found none.  Should I just start over the game.  Or tough it out and hope another Captain gets shipwrecked on the island?
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« Reply #1 on: 06/24/04 at 02:25 PM »

Ahoy there Swifty

Welcome to the game and the forum..or have you been here long already?

Thats good captaining to go out time after time.  Early in the game you can run many back to back cruises  without any the micromanaging you need later on.

Mutiners!  Now thats not nice.  Did you by any chance send the ship out with less than full rations?  Its when the food is gone that the risk seems greatest.  

Has any one else had a Mutiney ? How did it happen ?

As for a replacement Captian.  You might be out of luck - depends on the episode/scenario/game you are playing.  If you have a Captain it will by following the 1,2,3 below.  This screenshot from my current scenario (Random Adventures scenario by TJ) it costs me a whopping $2,500 to recruit additional Captains but I do have a large choice which is nice.  If you dont have another captain on offer, or cant raise the cash, then it might be start over time...or go back to a save position and be kinder to the pirates next time...nah..the scum...a few more rations will do it.  Cheesy


A Captain will wade ashore, gold in his pockets, parrot on his shoulder, hat still on.  But only from a sunk ship - not a mutiney.

Good luck   Smiley

Ps. Charlote? is that in the campaign series?  Keep a tally on the medals/scores as you go along. You cant get them again after the event.


* captain_please.JPG (103.57 KB, 990x344 - viewed 187 times.)
« Last Edit: 06/24/04 at 02:26 PM by Severous » Report to moderator   Logged

Regards

Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
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« Reply #2 on: 06/25/04 at 01:15 AM »

I have never had a mutiny but I never send ships full of unhappy sailors out either. I'm guessing that sending the ships out without giving the crews some shore leave caused the mutiny more than short rations although sailing short on rations would also contribute to the problem.
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« Reply #3 on: 06/25/04 at 05:06 PM »

Sea Scourge

I believe the happiness of the crew is less important than you think.   Perhaps when it gets real low... like less than 20% long term average?

Like you ive never had a mutiny.  I do run my crews into the ground however - no shore leave between missions etc.  I dont see any signs of mutiny except when a ship is returning to port and the rations are completely gone.  Only then does the hangmans noose appear..but would they mutiney on the home waters ?  Never seen it happen...but theres usually a first time for everything.
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« Reply #4 on: 06/26/04 at 02:51 AM »

In that case I wonder if poor navigation is a factor? Not much you can do about that early in a game though.
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« Reply #5 on: 06/26/04 at 04:31 AM »

Poor Navigation...yes thats what the manual has us believe.

Swifty - you still with us ? Did you have a game save a short while before that mutuny ?  If so can you advise us what the navigation skills of the Captain...and maybe the officers?  And how far away from your base did that mission take you?  

So how about:  low navigation skills + distant mission = gets lost on way back = takes too long/uses all rations up = mutiny.  
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Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
Swifty23
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« Reply #6 on: 07/03/04 at 10:34 AM »

The Captain was Charolett.  I didnt have the game saved.  But it was the third mission of the campaign and not the fourth like I mentioned earlier.  It just popped up on the screen mutiny.  Captain Charolett was killed.  Then the ship came back and I had the option of hanging them all, hanging the instigator, letting them all go free (forgive and forget).  I do think I set them off with to few sea rations.  Then a thing came on the screen that I needed a captain or I would lose.  I eventually just started the scenario over.  Ive still yet to beat it though.  New to the game.  Thanks for the help guys.  
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« Reply #7 on: 07/03/04 at 04:39 PM »

Good luck Swifty

No one else has claimed getting Gold in the third episode of the campaign.  So its not so easy as it would seem for one of the shorter early episodes.

http://dynamic3.gamespy.com/~tropico/cafe/index.php?board=20;action=display;threadid=8731
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« Reply #8 on: 03/01/05 at 06:04 PM »

I had several mutineys in sandbox games...and I believe crew happiness has a strong influence here.I always send my ships out with maxed out rations.Of course sometimes it might be due lack ov navigation skill...but in most cases the crew had already low happiness when leaving.
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« Reply #9 on: 03/01/05 at 06:48 PM »

Hi Rebel-Yell

You slave driver you...

I played with short range missions, lots of rations, and unhappy crew.  Never a mutiny.

Ships will cut short a cruise and return when they think rations are too low. Sending to a distant sea zone will create the biggest risk of a mutiny ?


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« Reply #10 on: 03/02/05 at 06:16 AM »

No doubt, long distance journeys increase the risk drastic.The long journeys make them even more unhappy and the way home if the ship gots lost is much longer.So it is highly important to max navigation skill out if you send a ship on a long journey...BTW, does the navigtion skill of the entire crew counts or only those of the captain and maybe the officers? It is the same for seamanship?

I will keep an eye on if there will be mutinies in short range missions.Perhaps my mind had just played tricks on me; my last mutiny was not so recent.
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« Reply #11 on: 03/02/05 at 01:43 PM »

...BTW, does the navigtion skill of the entire crew counts or only those of the captain and maybe the officers? It is the same for seamanship?

Belive navigation is important for Captain and Officers..not ordinary crew.   Seamanship is important for all.  Captains should be high on your list to get any training or bonuses going.
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« Reply #12 on: 03/04/05 at 11:29 AM »

 Good navigation prevents mutinies.  I select officers with maximum navigation skill and rarely have even "would vote"s.

  Seamanship skill of all the crew (I suspect the officers' skill is most significant) helps the ship catch other ships (so even galleons can catch schooners) and helps it escape from stronger ships.

  I educate if ships' logs show they were unable to catch victims.  Captain's courage affects the length of time the ship chases a victim.
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...unless I am wrong.

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« Reply #13 on: 03/08/05 at 04:43 PM »

Hmm, I guess I will pay more attention to navigation in future...even if I cuise only in my home waters.A few minutes ago I had a mutiny while crusing my home sea zone; none of the crew members seemed to be really unhappy(if you choose the highest difficulty regarding pirate/captive happiness you just don't have enough time to wait until their happiness is in the greens... Grin ) before leaving.A bit strange was the fact that only one pirate survived the mutiny! (ship was a schooner; cruised together with a second schooner as fleet and both were not envolved in any battles with enemy ships).
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« Reply #14 on: 07/06/12 at 10:55 AM »

From the Manual, pages 72 & 50

Captains
Unlike all the other pirates on the island, your captains are unique individuals with certain pre-defined skills, traits and personalities. You will learn to recognize them from game to game because they all have their own unique appearance. Only captains can be in charge of a pirate ship, and that is the only job they will take.
To gain another captain, you must issue the 'Recruit Captain' edict. This won't be available if you have either run out of captains or you don't have enough money for a captain. Generally captains cost between 1000 and 2000 gold to recruit.
NOTE: It is never possible for another pirate to become a captain.

Recruit Captain Edict
Only captains can command ships. Your advisor reminds you to recruit a captain whenever you have more ships than captains. If the edict is unavailable, it is usually because you don't have enough gold. This edict is on the 'Cruise Orders' edict menu.


So it is important to avoid mutinies in which your limited supply of captains get killed.
« Last Edit: 07/06/12 at 11:02 AM by Coconut Kid » Report to moderator   Logged

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