Does your ship have rations? If not, you will need to build a sea ration factory or black market before setting sail. The black market is quicker. You don't have to wait for rations to be hauled to the docks. It can be found in the "infrastructure" section of your build menu. In the screenshot below, it has a big square around it.
If the lack of weapons is a problem, then you probably haven't changed the ship's orders. You need to change the ship's orders from "cruise" to "kidnap craftsman" if you want to go after a gunsmith or shipwright. This will cost you $250, which you must have in your treasury to select "kidnap craftsman".
Do this by:
1. Select the ship.
2. Click on the ship's orders (probably the word "cruise").
3. Select "Kidnap craftsman".
4. Select which craftsman you want from the list.
5. Cick on the red seal to actually change the ship's orders, and $250 will IMMEDIATELY be deducted from your treasury.
6. Hit the "boarding call" button and set sail.
After a "kidnap craftsman" mission the ship's orders will reset to "cruise". You should NEVER change orders from "kidnap craftsman" as you will NOT get your $250 back if you cancel your mission!
Hope this helps a little. Put up another post if that gets you going, or if you have any other questions.
Right, now to your second question: If a building is rotatable there will be a little double-ended arrow visible. Click on this arrow to rotate the building, and then build it once the little picture's in the desired orientation. The arrow is circled in the screenshot below.
EDIT:
Thanks, Sev, for pointing out my new rank. I thought I would celebrate it in my 100th post but that turned out to be a rather serious one offering best wishes to hurricane victims so it just didn't suit the mood.
I haven't been posting as much lately, simply because right now I don't have the attention span (or time) to play much. And I like to know what I'm talking about when I post.
