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Cafe Tropico  |  Tropico  |  Strategy, Hints and Cheats (Moderators: CafeDave, Mr.P)  |  Topic: Clean up the environment!
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AHO
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« Reply #25 on: 05/24/01 at 06:39 AM »

Did you try the fountain and shrub idea mentioned above?  Did it work?  (I haven't had much time to play this week!)
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« Reply #26 on: 05/24/01 at 07:17 AM »

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Mercator, you're thinking of Roger The Shrubber.  Tim was the Sorcerer.


Yeah, I know.  I did it on purpose.  Read on.

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No offense guys, but Monty Python is funny the first time.  Unfortunately everyone overquotes the sketches all the bloody time!  How many times can you hear Nee!


Eddy, got it right.  It's easy to quote a movie, but to ALMOST quote it, now that's funny!  Because, as we can see, Eddy did it as well!  

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Mr. Adams DID get over it last week.  Apparently his final number was 49.


Did I miss something?  Is this a joke or did he die last week?  
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« Reply #27 on: 05/24/01 at 11:10 AM »

On one of my islands, I set one of the conditions to "Rebel Yell!"; then, I rather meticulously developed all my housing downwind of my industrial sector.

With my huge army, stability was a snap. Besides, the tourists (all of which lived in hotels conveniently upwind of our quaint industrial parks) always had something exciting to watch in town.

In Tropico, it's not whether you "win" or "lose". It's how you play the game.  Cool
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digginjc
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« Reply #28 on: 05/24/01 at 11:21 AM »

Dr. Cruel... I believe you have issues... deep seeded ones... one word... psychotherapy ... have a nice day!
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digginjc
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« Reply #29 on: 05/25/01 at 09:28 AM »

okay... here's a doozy... it's 2036 and my people vote my ancient butt off the island... how's that for respect!?!?  I was incorruptible and worked the tv and newspapers and the immigration office to flavor the results but still came up 5% short... any hints to "flavor" an election legit?
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« Reply #30 on: 05/25/01 at 03:15 PM »

Have you used any edicts like Mardi Gras, Papal Visit and Food for the People? THey work extremely well to boost your respect (especially Papal Visit). Also, try switching your buildings from sweat shop to easy-does-it. This helps a little. You can try to raise wages and lower housing costs.

If all else fails, try killing your opponents until you get one you can beat. Wink
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« Reply #31 on: 05/25/01 at 03:48 PM »


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Did I miss something?  Is this a joke or did he die last week?  


Yes, he did. Heart attack, I believe, at his home in California.
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« Reply #32 on: 05/25/01 at 03:51 PM »


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I know that... but I need to know how to clean up the pollution once the area has become polluted... has anyone found a way to do this yet?


Pollution is not just caused by industry. Tenements are also terrible offenders; not only are they ugly, apparently their residents are slobs. If you have enough housing elsewhere people could move into, bulldoze a tenement (or two) and you'll have a nice flat area you can replace with upscale homes, nice landscaping, fountains, etc.

It's called "urban renewal."   Wink
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« Reply #33 on: 05/26/01 at 12:54 PM »


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In Tropico, it's not whether you "win" or "lose". It's how you play the game.  Cool


I have to disagree with this one.  There are many ways to 'win', but if you lose, you are out, and can play no longer.

This game is all about winning.  How you do it is up to you.
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« Reply #34 on: 05/26/01 at 08:32 PM »

Monty Python was not funny the first time.  In fact, Monty Python was so bad I've never had a second time.  And yes, I am a gamer.
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Mr.Happy
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« Reply #35 on: 05/28/01 at 07:28 PM »

You guys are morons. If the enviorment is a problem find the leader of the group kill him and arrest as many die-hard supporters as you can and set the prison to re-education works for me and i have what some people say and I quote

       "It is so clean you can eat your soup out of the ash trays!"

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Huanga1
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« Reply #36 on: 06/10/01 at 10:34 PM »

I just never bother with tenements in the first place. They concentrate too many people in a small area which contributes to pollution, and they have a very low housing rating. Plus they are an eyesore. So I just build one tenement to start and as soon as I have enough apartments, I bulldoze that tenement. It helps greatly with housing quality, but it's a little expensive since you'll either have to lower the rent or raise the wage. But since I love the lumber industry I have no problems with money.
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« Reply #37 on: 09/10/12 at 11:41 AM »

Is there any way to clean up the environment once it's gone bad?  I have the anti-litter and factory controls on.  I shut down my mine and put trees, bushes and everything else in the area and it's still red and they're complaining. Is there anything else I can do?

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I need to know how to clean up the pollution once the area has become polluted; has anyone found a way to do this yet?

I've looked at every option available and, after you issue the edicts you've already referred to, I can't find any way to clean up the environment once the environmentalist-types start whining about it.  ...  I think the game puts way too much emphasis on this.  I mean, how much pollution can a cigar factory produce?  Is Tropico full of Californian wackos or something?

What a waste then. I guess I'll just have to pollute away. ...  What a joke!

Some minor things that help 'unpollute' are lots of trees and shrubbery.  Also, remember to drop down some large fountains.  They turn a surrounding area (small, but its still something) from red to yellow.  Scatter them around your red zones and it'll greatly improve the enviro rating.

Mjara & Chris:
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Try to minimize the size of the Environmental faction and then ignore the small group.

Okay, finally one hint that goes some where - doesn't the area clean itself up after a period of time. That's crazy that it stays polluted even after you've shut down your industry. [I'm] not a favorite of this feature.

Whether you favor it or not, that's the way real world pollution worked (works) - especially during the mid-20th century. It doesn't clean itself up. It may become not so visible - especially with masking like vegetation (trees & bushes).

In the game, pollution is a persistent, radiated feature of some buildings and units (people) ; it affects the soil quality (not wetness) with a gradual buildup. It can be masked with vegetation that radiates beauty and some buildings which also radiate non-persistent beauty (e.g. large fountain). The best method is to pass the edicts as soon as possible, and to pay attention to options or upgrades on some buildings.

Minimizing the "+" supporters of the Environmental Faction really doesn't solve much of the "whining" problem. All tropican citizens have a happiness factor (#7} which reacts to the pollution nearby in their daily life. Tourists react to it as part of their "Tourism Rating" meter. Increasing "Respect" (#10) does not really counterbalance a low happiness on Environment (#7).

So you have to recognize that it is one of those things that bedevil the life of El Presidente, and plan ahead to minimize the problems.

Cross references:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=440.0
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=3700.0
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=299.0
« Last Edit: 09/11/12 at 02:12 PM by Coconut Kid » Report to moderator   Logged

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