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Mistah Kurtz
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« on: 02/27/05 at 12:49 AM »

A bit from the play, "Inherit the Wind" came to mind, where the lawyer defending the "Scopes" character asks Brady, (the William Jennings Bryant character), "Where did Cain get his wife?", seeking to cast doubt on the inerrancy of the Bible.  Clearly Cain got her from some other family or clan.  Which leads me to set the condition for this game:  if Eve's two eldest children make it to adulthood and take jobs, I shall feel entitled to open the dock and let outsiders in to bring my population up and keep the rowboat on the beach.

I will omit to mention the periodic complaints from Eve and Adam about the lack of a church or an army, and my advisor's pleas for entertainment and such.
______________________________________________

Jan. 1950 - Build farm, construction office.

May 1951 - First sack of corn harvested.  Seventh and final sack for the year harvested in October.  Total output = 4.0 units.

Jan. 1953 - Adam and Eve are still not married.

April 1953 - God fires Adam and hires him at the construction office, leaving Eve to run the farm by herself.  God orders a dock.

Oct. 1953 - Adam clocks in at the CO, and starts the dock in December.

Jan. 1954 - Adam and Eve marry.

Feb. 1955 - Felipe born.  The dock is 9% finished.

May 1955 - Adam seems to be practicing his construction skills.  He goes inside the barn on his way home and hammers a bit.

July 1955 - Juan Pablo born.

March 1956 - The dock is 33% finished.  At one point, Adam leaves the dock to go hammer inside the farm a bit more, then returns to work on the dock.  I see a gull swoop down to catch a fish!  First time I've seen that.

July 1956 - The dock is at 52%.  Adam sleeps.

July 1957 - The dock is 80% complete.  On his way home in August, Adam stops at the CO to practice hammering some more.

Feb. 1958 - Adam protests.  God has pity upon him, raises his pay to 4 pesos, and issues the food edict.

April 1958 - God tried to halt the dock at 91%, but it seems that once the worker clocks in at the CO to start work it is too late to stop that day's work.  The dock is finished, (all job slots are closed, of course).  Gods commands Adam to build a country house by the farm.

Aug. 1958 - Adam finishes the house.

Sept. 1958 - Eve hauls 2 units of corn to the dock.

Dec. 1958 - A&E move into the house.

Jan. 1959 - God orders a Teamster Office and a statue near the CO.

March 1959 - Felipe sighted at play.

April 1959 - Statue finished.

Nov. 1959 - Juan Pablo sighted.

Jan. 1960 - TO finished. God orders a bunkhouse to be built near the budding town center.  Eve is hauling corn to the dock.

Jan. 1961 - There are 8 units of corn at the dock, and 4.9 at the farm.

April 1961 -  Adam cries out for an high place for worship.  So God, gratified by Adam's faith,  relents, and orders a church.

July 1961 - Bunkhouse finished.

Oct. 1961 - A&E sleep.  Gloria is born about now, but strangely, is not visible for a while.  Adam has now acheived a 50% skill rate as a laborer.

April 1962 - Adam wanders to the wild, eastern side of Eden, and returns home to relax.  Eve hauls corn.

June 1962 - The dock is storing 10 units of corn, while 4.5 remain at the farm.

Nov. 1962 - God kicks herself, noticing that she had the church at zero priority while the bunkhouse was being built, and forgot to raise it afterwards!  Hence Adam's lengthy "strolling".   The priority is raised.  But God worries that Adam has been driven too hard, and sets the CO to "easy does it".

Feb. 1963 - Adam continues to stroll and relax at home, regardless of the work order for the church.

April 1963 - God's advisor suggests that a church be built.  Well, duh!

May 1963 - Adam clocks in and seems about to get down to business.  But he chops down a single tree at the church building site and flips out!  He protests at length, runs away from the site, and protests some more.  Then Adam resumes his strolling.

Aug. 1963 - Eve farms and hauls corn.

Sept. 1963 - God is impatient, and sets the CO back to "sweatshop".  Adam pays God no mind, and continues to stroll, sleep and read his Bible.  God is concerned.  Is the church too daunting a task for one man?  Has Adam glimpsed an inkling of the existential horror of his situation?  Does he, like Frankenstein's monster, rue his own creation?

Jan. 1964 - Adam resolves to make the best of  things, and resumes work on the church.   Gloria Eden appears, at play in the fields of the Lord.

April 1965 - The church is built.  God is basically marking time while the children grow up.  Felipe is 10, Juan Pablo is 9.  Noting that Cain was a rancher, God orders a goat ranch to be built on the eastern side of Eden.  The store of corn at the dock is now 14 units.

May 1965 - Adam, surely exhausted from his great labors goes home and vents, (protests).

July 1965 - Adam reads his Bible, while Eve farms.

Nov. 1965 - Adam starts building the goat ranch, knocking off in April '66 with the ranch 24% complete.

Oct. 1966 - Adam works on the ranch again, finishing it in December.  Two goats, Rocoso and Duchess, appear.  Adam is now at 70% skill as a laborer.

Feb. 1967 - God orders a pineapple plantation.  The dock store is at 16, the farm at 2.8.

Sept. 1967 - The pineapple plantation is finished.  Adam  is becoming very competent!  God orders a pub at the town center.

Jan. 1968 - Adam starts building the pub.  Anticipating Felipe's maturity, God opens a slot at the teamster office.

April 1968 - Felipe, at the age of 13, is hired at the teamster office, takes his place as the leader of the Communist faction, and moves into the bunkhouse.

July 1968 - The pub is finished.  God orders a country house to be built next to the goat ranch.  Felipe picks up his first load from the farm.

Oct. 1968 - Felipe delivers his load to the dock, bringing the store there to 20.9, with nothing left at the farm.

March 1969 - The country house at the ranch is finished.  God orders another country house to be built by the pineapple plantation.  God opens a slot at the dock for Juan Pablo.  Juan Pablo's maturity will trigger the admission of foreigners into Eden.

Oct. 1969 - Felipe complains about high unemployment, doubtless because of all the buildings with closed job slots.  Juan Pablo is hired at the dock and moves into the bunkhouse with Felipe, taking up his post as leader of the Capitalist faction.  God then opens single slots at the goat ranch, the pineapple plantation, the pub and the church, and orders a priest.

Dec. 1969 - The country house at the pineapple plantation is finished.  God orders another bunkhouse next to the previous one at the town center.

Jan. 1970 - God sets the uneducated wage to 7 pesos.  Juan Pablo assumes the dockworker avatar.  A freighter moors, and a priest disembarks.  God frets, having hoped for a greater influx of immigrants.  Adam and Eve are getting old.  God raises uneducated pay to 11 pesos, just above the Caribbean average.

July 1970 - Juan Pablo takes his first load to the ship.  The second bunkhouse is finished.  By August, two ships are waiting to moor.

Jan. 1971 - The treasury has over 70,000 pesos, so God orders a second priest and a marketplace.  The first freighter is still taking on cargo.  Juan Pablo hits the hay, leaving 6.9 units at the dock.  Gloria is ten years old.

June 1971 - Juan Pablo resumes loading the freighter, clearing the dock in December.  Adam goes to church.

Dec. 1971 - The first freighter departs.

Jan. 1972 - The second freighter moors with two immigrants, a priest and a barmaid.  The population is now eight.

March 1972 - Eve protests.

April 1972 - The marketplace is finished.

June 1972 - A third bunkhouse is ordered.  A marketplace clerk is ordered.

July 1972 - Another freighter arrives with the marketplace clerk.  The population is now at nine!

(To be continued.)
 

« Last Edit: 02/27/05 at 01:05 AM by Mistah Kurtz » Report to moderator   Logged
Mistah Kurtz
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« Reply #1 on: 03/01/05 at 08:42 PM »

And so the game will go on in the usual fashion.  God tries to answer the prayers of the faithful...

Jan. 1973 - A clinic is ordered.

July 1973 - Gloria, now 13, works beside her mother at the corn farm.

Oct. 1974 - A doctor arrrives to staff the completed clinic.  The population has risen to 13.

Nov. 1976 - A police station has been completed.  The population is now 19.  Happiness is in the mid-fifties.  God sets to CO and TO to "easy does it".   Adam and Eve's three children are still not married.

June 1977 - A second corn farm is completed.  Felipe has married Ruth, an immigrant who works at the goat ranch.  More bunkhouses are built.  "The mood of the people grows happy!"  A policeman, Thierry Licois, arrives.

Jan. 1978 - Adam has taken to strolling, and sleeping again.  His 2 coworkers are doing all the work.  Felipe and Ruth have left!  God wasn't paying attention, but she looked for them in the garden and there was no sign of them.

May 1978 - Gloria has left her mother's farm and works at the pineapple plantation.

Aug. 1978 - A barmaid has arrived!  The pub opens its doors.  Farm products are not getting to the dock, so there is no money coming in.  The marketplace has 19.4 units of food stored.  God lets the market clerk go and closes the marketplace.

Nov. 1978 - Juan Pablo marries Shannon, a construction worker.

Dec. 1979 - God wins an early election handily, with 19 votes to the 6 garnered by the doctor, Chris Lomax.

Jan. 1980 - A cheap hotel is finished.  Adam pitched in with this job, having shaken the blues once more.  He goes on to do his bit on a beach site.

June 1980 - Juan Pablo and Shannon have a baby, Francisca.  The beach site is finished, and the hotel advertises for a maid.  The teamsters are still delivering food to the closed marketplace!  God has the offending structure demolished.

March 1981 - Eve dies.

March 1982 - 12 tourists arrive!

April 1982 - A restaurant is completed.

Aug. 1982 - Eden now has two doctors and three priests.

July 1983 - A diplomatic ministry has been completed.  God brings in Sarah Pruitt, who took a job on a farm when the market was closed, to run it.  The population stands at 43.  The construction office continues to build bunkhouses, country houses and houses to fill the need.

Jan. 1984 - Gloria has married Ivan Preston and has two babies.  God decides there is still not enough farm produce being shipped.  There is a patch of land close to the dock suitable for sugar cane.  God orders a sugar farm and a second pineapple plantation.

Jan. 1986 - God has decided to celebrate Eden's 50th anniversary with a Papal visit!.  She issues the anti-litter edict to tidy the island up.

June 1986 - Sarah Pruitt dies right in front of the ministry.  So sad!  The policeman has left.  This is the second one to leave.  God can't get them out of shacks, and has to keep sending for new ones.

June 1987 - A cathedral has been started to prepare for the Papal visit.  It looks a little ridiculous on this tiny island!

April 1989 - A bishop has been appointed to Eden, and takes his place in the cathedral.

Jan. 1990 - All the people of Eden gather to receive the Pope's blessing!  Adam, at 60, has lived to see it.  Happiness = 61, Respect = 74.
« Last Edit: 04/09/05 at 12:13 AM by Mistah Kurtz » Report to moderator   Logged
Arvedui
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« Reply #2 on: 04/08/05 at 05:52 PM »

I loved this one!  An interesting challenge, and very cleverly written!  Nice touch bringing in the Pope at the end, and sad poor Eve wasn't around to see it...  : (
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Mistah Kurtz
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« Reply #3 on: 04/08/05 at 11:50 PM »

Thanks, Arvedui!.  I neglected to mention that I was playing Rich Nagel's scenario, "Adam and Eve:  A Tropican Genesis", available here:
http://dynamic3.gamespy.com/~tropico/cafe/index.php?topic=9281.0

I suppose I could have been more literal and forced the first and second sons into farming and ranching.

One knows that it is only a computer game, a predetermined dance of 1's and 0's.  And yet we see Adam fall apart in a way that seems so human.  And poor Eve!  I feel responsible for her early demise by carelessly allowing the dock to be finished before I had a teamster to haul corn.

How curious that a trademark of the pontificate of John Paul the 2nd, the Papal Visit, should be preserved in a computer game.

I am in awe of the designers of Tropico.  They created a world that is much more than the sum of its parts.
« Last Edit: 04/09/05 at 12:19 AM by Mistah Kurtz » Report to moderator   Logged
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« Reply #4 on: 05/05/05 at 08:27 PM »

I was inspired to try this scenario  out after reading your AAR and it really is unique.  I did not opt to take the literal approach however and opened the dock as soon as I could spare Adam from working the farm.  Still, after 10 years, there are only 10 people including 3 babies.   Cheesy  At one point I thought Eve had twins since both babies were 0 years of age when I first noticed them, but they must have been born nine months apart since one turned 1 before the other.  Very interesting to get a closeup look at the characters again.  Thanks Mistah Kurtz for the AAR and Rich Nagel for creating the scenario!
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« Reply #5 on: 05/06/05 at 11:10 AM »

i've never heard of baqbies on tropico only 9 months apart, mind, i've not heard of that at all. it defies common sense.(no  coments about what i mean)
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« Reply #6 on: 05/13/05 at 09:54 PM »

Re babies 9 months apart, it is theoretically physically possible, say if one is born premature or the timing is just right or whatever.   Shocked

But I was curious how far apart those babies really were, so I checked more closely.  Apparently Cristobal Eden was born in February 1957 and Roberto in June 1957, only 5 months apart!  I've been tracking all babies now for 40 years and have several examples of quick reproduction as low as 3 months apart.  Adam took that command seriously to go forth and multiply!
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« Reply #7 on: 05/14/05 at 08:52 AM »

... several examples of quick reproduction as low as 3 months apart. ...

Was that with or without the Contracepton Ban? (I forget if the scenario starts with it on ; it can be turned on without a Church by Editor.)

Only so much can be crammed into the game code. Developer's Motto.

 Wink Grin
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« Reply #8 on: 05/14/05 at 01:15 PM »

it can be turned on without a Church by Editor.)

It can? How do you do that?
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« Reply #9 on: 05/14/05 at 10:30 PM »

The contraception ban is enabled when the scenario starts (and can be disabled while playing the scenario), but AFAIK that edict cannot be enacted using the editor.

The way that I enacted the edict without having a chirch, was top first build a church, enact the edict, and then bulldoze the church <BG>.
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« Reply #10 on: 05/15/05 at 07:17 AM »

Yup. That is how I would do it too...
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« Reply #11 on: 05/15/05 at 08:40 AM »

Sorry, I screwed up again.

I'll lay it to my failing memory. It told me that the requirements for Edicts are off when the Editor is on, just as the requirements for buildings are off when the Editor is on.

So much for my memory.  Sad Roll Eyes
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« Reply #12 on: 05/16/05 at 06:44 PM »

Thanks Rich, I didn't even check to see if the ban was on since there was no church.  But that might explain some of this rapid muliplication.  Has anyone seen fast reproduction without a contraception ban?  BTW, my one clinic was set to normal preventive medicine the whole time.
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« Reply #13 on: 05/16/05 at 08:53 PM »

I have had random games start with over half the women in mother-avatars.
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« Reply #14 on: 05/16/05 at 11:59 PM »

Thanks Rich, I didn't even check to see if the ban was on since there was no church.  But that might explain some of this rapid muliplication.  Has anyone seen fast reproduction without a contraception ban? 

In my (limited) testing of the scenario, it appeared that the contraception ban approximately doubled the birth rate.
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« Reply #15 on: 05/22/05 at 11:39 PM »

I did not opt to take the literal approach however and opened the dock as soon as I could spare Adam from working the farm.

So you had Adam build a dock and then made him a dockworker?

It occurs to me that the game does not allow a tourist to be come a resident of the island.  I suppose El Presidente would frown upon unproductive, "Margaritaville"-type residents, in the same way that the game does not include drug traffickers.
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« Reply #16 on: 06/03/05 at 09:01 PM »

So you had Adam build a dock and then made him a dockworker?

That's exactly what I did, yes.  And it was partly for tourism just for the revenue, although I didn't realize at first that with so few people, revenue is never a problem.  I wish all games were that easy.

And no, tourist residents would be even more useless than those teamsters and dockworkers.   Wink
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« Reply #17 on: 06/04/05 at 09:23 AM »

... I didn't realize at first that with so few people, revenue is never a problem. ...

Even with quite a few more, the Russian/Communist foreign aid covers a lot, eh?

 Wink Grin
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