... You can also simulate a hurricane with the Bldg Collapse event, but it won't have the cloud effects and only affect buildings that are selected by looping through all buildings.
This is an interesting, though short, exchange that provides a good illustration of the limitations of the scripting language in T1, and how early they were known.
CafeDave points out that the
"In-Program" Random Events are very different in scope and effect from "work-around" substitutes using scripted events.
The term "random events" tends to be murky because scriptors were doing events that had randomized times of occurance before the
Paradise Island expansion introduced the
"In-Program" Random Events. The two kinds of events have no particular connection.