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Cafe Tropico  |  Tropico  |  Strategy, Hints and Cheats (Moderators: CafeDave, Mr.P)  |  Topic: Expansion questions..mid to late game
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Sheldon
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« on: 04/30/01 at 12:03 PM »

Hi guys and gals...

Anyone found any good ways to expand without spreading pollution to all of your good tourist traps?

Also, anyone found a good way to get a community going on the other side of the island?  Every time I try to get people to build over there, they take so long to walk over that they don't spend any time building anything.  I also tried setting up housing for them by the new town, but it is still slow going until everything is set up (which may take 10 years of game time to accomplish).  I really want to go for the isolated, high rent tourist trap, but by the time i get it set up my main island has already polluted my pristine wilderness.  Any thoughts would be appreciated.

Thanks
« Last Edit: 12/31/69 at 07:00 PM by 1013846400 » Report to moderator   Logged
Zaratustra
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« Reply #1 on: 04/30/01 at 01:21 PM »

Well, so far most of the people have found that the best way to expand is to build a new Construction office first, then some housing for the laborers, maybe a farm to supply them with food. And dont forget to set a higher wages in this new area, so that the people will be attracted to go there by the higher wage level ( when the community is already set up and going it is possible to lower the wages again). Also it seems to be useful (if you are going to explore some REALLY remote areas) to build a chain of such small communities - one Construction Office, one Corn Farm and some bunk houses) - then every new celll builds the next one. when your tourist trap is complete you may as well close some of those offices (and bulldoze them, so that you do not spend on support costs). When you have set up hotels it may be useful to build a new dock close to them which will service exclusively the tourists, so that they check into hotel (and start spending faster) and wont have to walk through all undesirable areas to get to their hotels and nightclubs.
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bradkay
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« Reply #2 on: 04/30/01 at 09:07 PM »

As far as the pollution is concerned, try to find an island whose tourist area will be upwind from your main city and industry (pollution is blown downwind). This will help keep your tourist area pristine and attractive. To figure out upwind/downwind directions, zoom out and watch which way the clouds are moving.
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caddet
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« Reply #3 on: 05/04/01 at 12:16 AM »

Several good suggestions have been made in other threads around the board.  I have condensed some of them into the "Four Easy Expansion Steps" below:
1)  Build the construction office in the area you want to expand to.  Try to locate it in a clearing, so they don't have to cut down too many trees.  This speeds the job to completion.
2)  As soon as it's built, fire some of the construction workers from your other construction offices, and "x" out their positions.  That will compel them to work from the new office right away.  That's much faster than just setting a higher wage to attract new workers.  It's also cheaper to start with, and doesn't get people upset when you reduce their wages later.
3)  Build housing for the new construction workers.  Once they have housing close to work, they are likely to stay.  New buildings will now be built faster, since the workers live and work closer to the building site.
4)  Now, you can "un-x" the old construction office positions, and let the immigrants fill those jobs if you still need them.
Most of this strategy is not mine, but I have used it to great success.
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MartinC
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« Reply #4 on: 05/04/01 at 06:13 AM »

If you want speedy building, which you do when you're working across the island, make sure you build on flat land. Flattening ground can take a long time, before construction proper starts. You can see this if you turn on gridlines, zoom in a bit, and watch the construction team at work.
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Madcap
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« Reply #5 on: 05/04/01 at 11:45 AM »

Another suggestion is of course to modify your Dictator's personality - I've had tremendous success with 'Enviornmentalist' and 'Green Thumb' as characteristics.
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« Reply #6 on: 05/11/01 at 09:19 AM »

My limited experience has already made me change alot of the way I expand.  

If you want another place on the opposite side of the island, its imperative to build a road to there first.  Its alot of money though, but even doing it in chunks is better then nothing.  Also, and I can't say it enough, build in flat and open areas.  With no roads, on the other side of the island in a dense forest on a slope, it took me 14 years to build a power plant.  I will never be that stupid again.
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« Reply #7 on: 05/11/01 at 10:20 AM »

When i expand to a new side of the island i always set my wage to 5$ more than anywhere in the island so i'm sure they'll move and that they'll stay..

of course its important to start with the construction office, but don't fire people to get them to work there once it's finish cauz you'll get even more ennemy that you probably already have.

And don't forget to build all their necessity like farm, marketplace, pub, stuff like that.
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Mr.Happy
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« Reply #8 on: 05/28/01 at 07:11 PM »

When i expand i build a office to get things faster make two tentaments and then build all of the tourist things once about half of them are done i build a third tentament so the workers will have a house and will not build shacks lowering the tourest rating once this is done I like to sit back a listen to forgien songs and Weird Al for the rest of the day. Grin
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Coconut Kid
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« Reply #9 on: 03/02/12 at 09:33 AM »

Anyone found any good ways to expand without spreading pollution to all of your good tourist traps?  I really want to go for the isolated, high rent tourist trap, but by the time i get it set up my main island has already polluted my pristine wilderness.

Of course the build "downwind" cliché is mentioned first and often. What is not mentioned is that enacting the two pollution control edicts ASAP is essential. Pollution is cumulative and permanent; however, fountains and flowers can mitigate it to some extent. Check the other environment threads also.

Also, anyone found a good way to get a community going on the other side of the island?  Every time I try to get people to build over there, they take so long to walk over that they don't spend any time building anything.  I also tried setting up housing for them by the new town, but it is still slow going until everything is set up (which may take 10 years of game time to accomplish).

The developers did not intend for the player to jump out all over the island with development. They intended that growth should be centered on the original cluster of Palace, Port and Construction Office (Teamster's Office is NOT essential) and extend outward in concentric rings.

Construction Priorities. Q Why do workers sometimes ignore a distant high-priority project in favor of a nearby low-priority project?  A The priority system is not absolute, but rather is a function of distance and priority setting.  For buildings with equal priority, workers always go to the nearest building.  Each level of "construction priority" counts as 25 cells of map distance.  Workers will still go to a low-priority building if it's at least 25 cells closer than a medium-priority building, or 50 cells closer than a high-priority building.  The "stopped" priority is absolute; a stopped building will be ignored no matter what distance it is from a worker.
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=9134.225

When you use the 'jumping frog' system of reaching out to a distant objective, your construction office sites should seldom be more than 100 cells apart.

In point of fact, it is probably more sensible to get an early start on the tourism business with the 'slobs' in a polluted area while you are reaching out for that "perfect" 'snob' unpolluted area.
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