"It's almost too real for its own good."
This week, we focus on open world games, but we talk about dozens of other topics as well. With the release of Saints Row: The Third and the recently revealed Grand Theft Auto V as inspiration, we look over the genre and even some of its not-so-obvious precursors.
There are a lot of improvements coming to The Miserable Podcast of Secrets. There are some unmistakable things to fix: compression, sound levels, stuttering, pacing, direction, research. None is glaring, but all are significant.
- Introductions - Eric, Nick, Chris, Mzo, Chuck
- The-nextlevel: that damn hyphen
- Forum and contest news
- Need for Speed: The Run - Q.T.E. with my M.P.H
- Zelda nerdrage and number ratings
- How reading spoilers is like eating peanuts
- Is Enslaved better than you think?
- D&D Anthology: The Master Colection and the dwindling art of game dialogue
- Does The Legend of Zelda need spoken dialogue?
- Grand Theft Auto 3 and the revolution of open-world games (with bonus nose-blowing)
- How did GTA: San Andreas and later games contribute to the open-world genre?
- The overworld in L.A. Noire
- Is Elder Scrolls too open a world?
- The self-destruction of point-and-click adventure games (and Mzo)
- Is Saints Row too goofy?
- How Modern Warfare 3 takes the series back on track
- Cave Story 3D and Super Mario Bros. 3D Land (with bonus meowing)
- Roving gangs of Raccoon Marios
- The joy of Oto X (shopping for a shapely shooter)
- Witcher 2 and its quality choices
- Chris's bizarro take on Sonic Generations
- The glorious absurdity of littering and one-shot kills in Skyrim
- Chuck lives Metal Gear now
- Why are you playing inFamous?
- Even jaded folk want Skyward Sword
- "Wang camo"
- Uncharted 3 gripes
- [An Athena mention]
- A defense of Otomedius Excellent (but not the horrible documentation)
- Scribblenauts Remix - nagas and Paris (well, Odysseus)
- and a lot of stuff in between
- Better sound
- Intro/outro music
- iTunes link
- The lost episodes
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Miserable Podcast of Secrets - Episode 3.
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