Quote:
Originally posted by Stone
Ahah! Exactly. This is why I think "game" is the wrong word for Final Fantasy, and at times even for something like Metroid - the word "experience" makes more sense when you're trying to define them.
Final Fantasy does have gameplay, of a sort (equip better weapons, use Water on Fire monster, hit these buttons in these sequences, heal if you're hurt, manage your limit breaks or whatever they're called), but it's not difficult, and as such I don't really even think that it ought to be called gameplay.
Difficulty is the POINT of a game - it's why games exist, to provide difficulty. Providing a daydream (like many movies/TV shows) is the point of an RPG/exploration experience.
Another question then comes up - "What about games that are too hard? Should Battletoads be one of the best games ever simply because it's so hard, and if so, how can it be great when most people never got past the first hoverboard sequence?"
I guess what I would say is that if a game's challenge barrier is too high, then a player isn't ever going to be able to experience the skill-development that is what makes games like that enjoyable. I guess you want an initially accessible level of difficulty that somehow ramps upward towards being impossible as a player gets better.
A fair point, though I disagree with your specific choice of Metroid. Although exploration can provide plenty of difficulty - just not the type you value.
Quote:
Originally posted by Stone
The mix is difficult, though - Shenmue was planned, I think, to be a mix of RPG/Exploration elements and Fighting-game skill, but, the balance was thrown out of whack: too much exploration and overly easy fighting. Balancing game and experience is generally pretty difficult, if you're trying to appeal to a lot of people.
Impossible, I'd say. Although I bet I'd love that perfect game.