How Would You Run Nintendo?
I'm sure some of this isn't realistic, and of course I don't know all there is to know about Nintendos executive decisions, so these are just IDEAS!
(A lot of these ideas come from a section in the latest GameInformer called, "Holiday Sam's Holiday Gift Guide For the Holidays").
1) I would assign a 2nd party developer, an existing or new one as long as they are qualified, on sports titles. Now, I hate sports games, however a lot of people don't feel the same way. Nintendo gets a lot of 3rd party sports titles. But these are titles that show up on other systems as well. Nintendo is comparable, but if you're buying a system manly for sports (like my brother), you're going to get an X-Box over Cube. If you read the latest GameInformer, both the X-Box and PS2 score higher in over all sports titles than Cube. If Cube created exclusive titles that are good, and not just a title built to fit all the systems, but built specifically to utilize Cubes hardware, they might over time build their audience greatly. It may start off slow, like "mature" titles on Nintendo did, but I think it will overall help Cube and GREATLY help the NexGen system. And they would have Nintendo charm and quality, I'm not talking Mario Football!
2) RPG's... Get a second Party to work on a few unique games. However the MAIN focus should be on improving or building the relationships with 3rd party RPG makers. Hopefully their are some out there that that may consider exclusive titles for Cube. I think exclusive tittles for Nintendo could be profitable because there are so few GOOD ones on the system. Sure, there might be a few Cube purchasers who are not into RPG's, which is one of the reasons why they GOT a Cube, but I'm sure there are some that are thirsty for RPGs, even if they aren't HUGE fans of the genre. I know Nintendo's getting better with this. GameInformer scored it pretty damn crappy in RPG's
3) KISS CAPCOMS ASS!
4) Fighting games can stick on the back burner... Nintendo scores a little higher on GameInformer than X-Box, but a little lower than PS2... So, I don't think it's a priority, or something to spend a lot of $ on. (GameInformer article IS opinion, I just agree with it for the most part, if you don't, tell us why)
5) Puzzles: Not included in GameInformer's list. But unless Nintendo can whip one up in little time, that costs little money, leave it for 3rd parties. They often don't require much technological greatness, so Puzzles on different platforms will probably end up the same. Plus GameBoy is good for that.
6) Nintendo itself can work on the classic adventure/action/strategy games. The tittles coming out can tide it's fans over for a while. Keep up with assured classics like Mario Kart and another Zelda. TRY to get 3rd party support, like Capcom's current support, perhaps a few exclusive software.
7) Keep up with GBA and GC's relationship, in fact, build on it. It's the best thing next to online gaming... Which I don't think is ready for Nintendo. Just not a lot of $ in it, maybe after they get more sports tittles. But a lot of people don't have the means for it, or the money, and I know a lot of people that don't want to even bother with it. It's one thing that separates Computers with Consoles. I just don't think it's READY for at this time to make N a profit, and N needs all the $ they can get to start changing... if they do. THERE is, with SEGA, some online support, I just think that's OK for now.
When I think of more, I will post it.
Remember, this is not what YOU like, but what's best for Nintendo. I don't like sports or most RPG's... but I think it would help out. I know this would cost Nintendo quite a bit. Like I said, I don't know what's logical because I don't know the whole situation.
But what would you do?
BTW, I like how Nintendo is inlisting the help of SEGA and Nomco on their classic games, I think it's a way to get Nintendo exclusive games out there without being a huge strain on Nintendo. Capcom, once again, is a good venture too.