Quote:
Originally posted by Tsubaki
First of all, the game was in production for 4-5 years with the Saturn architecture in mind. It was stated on numerous occasions in interviews and such. You will see that it's reflected in the texture-work of the game. Yes it is pixelly, but it's also more detailed than the PSX-blurring.
The framerate is also surprisingly better on the Saturn than it was on the PSX. And the PSX one also more prone to crashing than the SS version.
GameArts did not even port the game to the PSX. They farmed it out to another party.
And language is not an issue between PSX version and the SS version, because duh... there exists a Japanese PSX version too. And burg... say what you will, but Jp Grandia had the best cast of any game IMO. Hidaka Noriko, Inoue Kikuko, Hisakawa Aya, Touma Yumi and Yamaguchi Kappei all in one game! It's a reunion of Ranma and Aa Megamisama/A!MG/OMG! casts right there.
Edit: LOL, bbobb was right... the post didn't appear until after I wrote my shpiel. ^_^ Oh well, Grandia is definitely worth being enthused about. No other RPG comes close.
The existence of a Japanese PSX port is totally irrelevant. There's still only one (legit) way to play it in English and that's on the PSX. All your other points may well be true, but the language barrier IMO trumps them all.