It all boils down to money guys, it always does. Yes, this includes Nintendo, Sony, Sega, Squaresoft, Microsoft and Infogrames. Just business.
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It all boils down to money guys, it always does. Yes, this includes Nintendo, Sony, Sega, Squaresoft, Microsoft and Infogrames. Just business.
The japanese site still boasts that it will allow players to compete with those who have the European and American versions. I don't know if I buy this. It doesn't seem far-fetched, but I'm not conviced.
It's coming out, and that's from a source much closer to Infogrames than Quartermann.
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Sure Infogames would be taking a big risk in releasing Ikaruga over here, but the game is already developed, so the only cost out of their pocket is porting and licensing the game. If they could sell 50,000 copies of the game, I'm sure they could make a decent profit from the game, but a decent profit is'nt what most game publishers are looking for.
strikers sold around 100,000 on the playstation last time I checked. How many units does something need to sell for it to have been successful?
Depends who you are. If you're Treasure and you made a game with 3 people, then 20,000. If you're Sega, you need to sell roughly 6 billion copies to break even.Quote:
Originally posted by rezo
strikers sold around 100,000 on the playstation last time I checked. How many units does something need to sell for it to have been successful?
Like Frogacuda said, it depends on the game. A game like Shenmue needed to sell a couple of million units to be profitable because of the amount of development costs. Since Treasure has a relatively small staff, they don't need to sell many units to be profitable....although if you're read any interviews with Maegawa-san(sp), it would be nice.:D Not that it matters, but exactly how many copies did Ikaruga sell in Japan?
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Originally posted by Frogacuda
Depends who you are. If you're Treasure and you made a game with 3 people, then 20,000. If you're Sega, you need to sell roughly 6 billion copies to break even.
That's the thing. Infogames would have to port it to the Gamecube and alter the code to fit the Gamecube hardware. How long will that take them and how many people are they paying to do it? I'd think that with all the time they have spent already, that releasing it would be the better option.
Last month's(or maybe the month before) EGM shows Ikaruga as being available in January. This month's issue does'nt show it at all. Could this game be getting the treatment that Half-Life recieved on the Dreamcast? I hope not!
It isn't like importing is going to kill you guys...
A US release would be awesome, but I'm not gonna cry if it doesn't come out.
What was posted in Gaming Discussion earlier today:Quote:
What Lhadatt said when this rumor was orignally posted
Er... No, it was never officially confirmed as coming to the US, but since when does Quartermann count as a source that can confirm anything? He's just a rumor-monger -- some things he says happen, some things do not. Can we get a solid confirmation before running with this?
http://www.ebgames.com/ebx/categorie...p?pf_id=232718
So there! :p
its allready being ported to the GC for a Japanese release so theres no need to port it to the GC AGAIN for a US releaseQuote:
Originally posted by gamevet
That's the thing. Infogames would have to port it to the Gamecube and alter the code to fit the Gamecube hardware. How long will that take them and how many people are they paying to do it? I'd think that with all the time they have spent already, that releasing it would be the better option.