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Originally posted by FighterX
Another moment for me, is playing Splinter Cell. Tell me why I'm 4 feet aways from an enemy soldier, and still missing when I try to shoot him? It's happened ( and gotten me killed ) many MANY times.
To quote the interview from the latest EGM:
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EGM: What's up with the aiming system? Sometimes we'd be standing right next to a guy and still wouldn't hit him.
MF: There are two things about the reticle - one that is known by the player and one that is unknown.
The thing that is known is when you move, your reticle expands, and you need to wait until it recovers for better precision. So, if you wait for two seconds or so, depending on how fast you were moving, your reticle will recover, and then you'll have much better precision. Depending on how far you are from the enemy, your shot should be quite precise, just like in real life. If the reticle's not recovered, you will randomly shoot within the boundaries of the reticle - your shot could go anywhere within that area.
The thing that players don't know is that you get more accuracy when you're shooting objects [as opposed to people]. For instance, you can shoot a light from much farther away than you can shoot an enemy. We did that becaause we wanted to encourage players to adapt the environment to their way of playing, instead of just shooting all the enemies.
Another thing is that sometimes enemies are wearing helmets. So, it may hapen that, even if you shoot them in the head, they won't die instantly - you might need an additional shot.