Quote:
Originally posted by Ammadeau
Once consoles support displacement mapping, all models will be made of a single digit poly count. :p
Seriously, polys are still very much needed for constructing the overall shape of something and having it look smooth (if smoothness is desired), but polys should no longer be used for fine details. It's a waste of processing power. Things like bump-mapping, vertex shaders, etc all do it better now.
Best use up bump mapping I've seen so far on a console is actually in DOAVBX. If you look at the tiled surface of the area around the pool, it's been subtly bump mapped. You need to move the camera around to really notice it, but belive me you'd really notice if it was suddenly taken away.
Yep. But then again, it takes horsepower to apply the effect. The overall effect I think is nicer than just going for brute force polys, but it's not like it's the more effecient way out unless the chipset is designed with these procedures in mind (which, very likely, the Xbox probably is). Bump Mapping an pixel-shaders were present in the origianly Halo, but as afterthoughts it would seem. Halo 2 looks like it's designed with all of these effect well in mind.