Quote:
Originally posted by Damian79
Well, it must be me then. Any model that is composed of less than 5k and up close, I can see every single edge on it.
If Bungie hadn't mentioned that Halo 2's models would use less polygons, you probably wouldn't have noticed. Your perception is skewed.
Quote:
Originally posted by MechDeus
Splinter Cell begs to differ.The poly-counts are pretty insane, although they use a similar trick that Shenmue used (half-people, copied and flipped) which shows in extreme closeups as there's a faint line that travels down the center of the face. Everything is being modelled in Doom III, as opposed to the texture reliance the previous Quakes have had, and far out-classes Halo 2 in that regard. However, that may turn out to be a double-edged sword as I have a feeling the way the models are done may quelch a huge part of the user skinning/model scene for Doom III.
From what I've played of Doom 3 (alpha), and judging by Halo 2's screenshots, Doom 3 will probably be aesthetically inferior. id Software has no sense of design. Bungie beats the living shit out of them in that regard.