Yeah, but NG you can reorient the camera behind you at the touch of a button, you aren't left physically unable to look where you need to.
ZOE's setup would actually probably be fine if the camera moved back at certain times. Like I said, it works great most of the time, lousy at a few others.
I have one other request for the inevitable sequel - they need to do something about the subweapons. Having everything stop while you cycle through a text menu just takes you out of the game. The first one did the same thing, and I figured it was just a symptom of how rushed that game was, I thought for sure they'd come up with something quicker & more intuitive for part 2. I find myself sticking with one weapon even when it would be realy advantageous to keep changing. Fortunately, Grab > everything.

