Suikoden and the random running fellow.
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Suikoden and the random running fellow.
I like the games where the character is taking an elevator or some other "game reason" for the delay. Aliens vs. Predator for the Jaguar comes to mind.
Soul Calibur :D I get to stare at sweet portraits of the characters for 3 seconds :D
I liked how SFA3 on PSX showed different pieces of character art during load screens. SOTN's load screen is fun to play with. Einhander has a pretty cool "countdown" load screen when you start the game, and the other loading screens look nice too. The same goes for Front Mission 3...I just like watching that little bar go through its animation. :)
Symphony of the Night deserves at least a mention.
I'll second that. The game's whole presentation was slick as hell.Quote:
Originally posted by MechDeus
the sketches-to-color-to-in-game-models in Mark of Kri was pretty damn cool looking. Quite possibly the best part of the game.
Which is funny, because the Jaguar was a cart-based system.Quote:
Originally posted by RoleTroll
I like the games where the character is taking an elevator or some other "game reason" for the delay. Aliens vs. Predator for the Jaguar comes to mind.
I can't think of any right now, but a couple N64 games had loading.Quote:
Originally posted by diffusionx
Which is funny, because the Jaguar was a cart-based system.
A couple of SNES games also had loading. Street Fighter Alpha 2 being the most notable user of it. How the hell they even got that game on the SNES is a mystery to me.
Like in Metroid Prime?Quote:
Originally posted by RoleTroll
I like the games where the character is taking an elevator or some other "game reason" for the delay. Aliens vs. Predator for the Jaguar comes to mind.