This is... not so true. Neo is right. A crash would eliminate those who make bad games, but those with shaky finances. And there are a lot, a LOT of those guys floating around... even the good game makers.Quote:
Originally posted by Andrew
I said there would be some sacrifices. But all in all the bad companies would be burned by their makers. Quality games will sell and fun games will sell. If you're moving units then you're selling.
Some business with shitty marketting may go under, but the industry would be better off for it, creatively and in the end financially.
EA will still be around, since it is the biggest contibutor to its profit.
I dont know how many times I have to say this, but let me try this again, this time bolded:
this article is not about creative slumps, or cyclical periods of innovation, or about good developers getting their due while shitty ones churn out the same game over and over. It is about the fact that videogame economics are becoming more and more detrimental to making quality games, and this is getting more pronounced, not going away. Those of you that pointed out that "game xyz is good and we're just in a slump" are missing the point... the games themselves were not really that much more innovative or brilliant than they are now (of course people argue about this, but the fact that it is argued over says that its not a definitive point). What has changed since a decade ago is the fact that the industry is a lot more consolidated, and games cost a lot more to develop, and these problems are getting worse. Which threatens to seriously hurt the industry as time goes on.
