I agree diffusion, and it goes with the vice versa as well. My young mind and ideals were heavily influenced by the RPGs I played, formed by the ideals of the hero. People should play more RPGs.
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I agree diffusion, and it goes with the vice versa as well. My young mind and ideals were heavily influenced by the RPGs I played, formed by the ideals of the hero. People should play more RPGs.
People should play more Lesiure Suit Larry.:)
Never heard of it :(
Thanks.
LARRY!! lol, I used to play that game when I was like 7 or something. My mom and dad won this computer on vacation that was REALLY shitty compared to todays standards. Although it did have Larry on it and I used to play it all the time, I can still remember sex witht he hooker and the censored sign bouncing up and down mwahahahah.
Im done.
I doubt they will blame video games this time. They'll start with music, and then movies. I think they blamed that last few one games and thus their turn is up.
Man, Leisure Suit Larry is awesome. Too bad no more are being made...
SC
http://www.chicagotribune.com/news/n...l=chi-news-hed
School shooting only miles away from me...
It's terrible, it really is.
You know...
Maybe my perception is colored in all this. I think that games don't make me any more or less violent. They don't blur my views of reality and fantasy.
Then again, I started with Donkey Kong. DK didn't look like a real ape, nor Mario a real man. So I've known games to be fantasy purely because they started off so basic looking that I had to use my imagination and fill in the gaps between what it looked like and what the developers were telling me it looked like.
These days, games are so realistic looking, so over-the-top at EVERYTHING that it doesn't take that recognition of using your own imagination to paint a game as what it says it's trying to present itself as. To me, it's no bother and has absolutely no effect - I grew up knowing the difference.
But how am I to say that this is the way kids are brought up today? The most violent game I played as a kid involved pixelated ninjas, or sprites you had to tell yourself looked like the guys in the instruction books, because they sure didn't on the TV. I dunno how the mind of today's youth works, because I'm not the youth. Could games influence kids? Maybe, but even so, there IS a fault that lies in that negative influence other than the game itself. Parents who let their 10-year old play GTA, or do anything that puts them in contact with violent imagery, without ever really parenting the child. I played Mortal Kombat and knew the difference between it and reality because a long time ago my parents taught me the differences between real and fake, good and bad, and all that. I had a 'foundation' on which to build, shift, cultivate, and focus my beliefs and understandings. Now, is a 10-year old supposed to gain that understanding from a M-rated videogame, or the parents? And if the kid picks anything up from a game with morally-bankrupt portrayals, does that mean its the game's fault; a totally unfeeling, appeal-to-the-masses blanket apparition? Or is it the parent for never building a foundation for the child and tossing leaving them with nothing to build on, and their own devices to figure things out?
It's a polarization of the issue, but the easiest way to explain what I see. People can be influenced by things, but the one that is the most impacting, and the most important, is the influence a parent makes on the child. With a good influence, you can see past all the GTA-DoA-Extreme-Fanservice-Bloodlust-Alliance as the fantasy as it is.
That and having common-sense helps ^^