Since many folk seem to be in such a shooter mood, I figure a little thread dedicated to CAVE, one of the finest developers of said shooting games, is rather appropriate.
1995
http://www.vsa-ag.ch/cave/DonPachi/Marquee.jpg
Cave's first shooter to be released was DonPachi, the first of now four -Pachi games. With the release of DonPachi, Cave established themselves as a no-nonsense, all manic shooter developer. DP introduced the now infamous combo meter, a system requiring that you kill enemies quickly [but not too quickly] and in an orderly fashion to retain your chain.
1997
http://www.vsa-ag.ch/cave/DoDonpachi/title.jpg
DonPachi was quickly followed up by a much improved sequel, aptly [?] titled DoDonpachi. Many folk, myself included, consider DDP to be one of the finest shooters in existence. DDP is a brilliant combination of huge bullet storms, epic boss fights, and refined comboing. A timeless example of the genre's greatest offerings.
1998
http://www.cave.co.jp/arcade/esprade...g/esp_logo.gif
http://www.cave.co.jp/arcade/feveron/feve_img/logo.jpg
1998 saw the release of two Cave shooters, ESP Ra. De. and Dangun Feveron, each unique in its own light. ESP Ra. De. is Cave's first of two 'people shooters.' It features an incredibly unique and fairly complex scoring system involving the use of two main weapons to destroy targets. ESP has some of the most downright amazing bullet patterns, massive boss battles, swift music, and a slick visual style.
Dangun Feveron is probably Cave's kookiest shooter. One cannot deny Feveron its brilliant atmosphere with its disco theme. Feveron is all about speed, disco music, dancing disco people, and collecting disco men items for score.
1999
http://www.vsa-ag.ch/cave/Guwange/title.jpg
Cave continued to pump out shooters at a fairly constant rate when they released Guwange, their second 'people shooter.' Guwange is yet another example of Cave's sheer uniqueness and ingenuity. Guwange features characters that actually run along the ground, as opposed to the normal flying. The game has a kind of feudal Japan theme with a cast of very memorable characters and an absolutely incredible soundtrack. Guwange is probably Cave's most stylish shooter, but it certainly does not lack in the gameplay area.
2001
http://www.capcom.co.jp/newproducts/...a/img/logo.gif
Progear no Arashi. Cave's very first [and last?] horizontal shooter, on the CPS-2, no less. Cave takes everything they've done and turns it on its side in Progear: massive bullet patterns, small hit boxes, and two button gameplay. PnA features some awe-inspiring bullet formations, sweet level and character design, and fantastic boss fights. Progear also has a very obscure scoring system involving the capturing of jewels and stones.
http://www.vsa-ag.ch/cave/icon_DoDonpachi2.jpg
2001 also saw the release of "DoDonpachi II: Bee Storm." Cave licensed out the DonPachi name to IGS who saw fit to nearly murder the title with their barely mediocre attempt at a shooter. I lost the link to a review of the game but hopefully someone out there has it on hand.
2002
http://www.cave.co.jp/arcade/daioujo/dai_img/title.jpg
http://www.cave.co.jp/arcade/ketsui/...img/rogo_g.jpg
They never stop. DoDonpachi dai-ou-jou was released to the masses only to slaughter them shortly thereafter. dai-ou-jou keeps the DonPachi franchise tooting along with even fiercer gamplay than its predecessor. Bigger combos, more enemies, more bullets. This is what players call 'bullet hell.'
Ketsui was released not too long ago and is yet another game unlike any of Cave's previous efforts. I do not know all that much about the game other than it has a scoring system involving killing enemies up close and quickly to collect score boxes. It's a another two button-er and features some Progear-like scroll shifiting.
That's Cave in short, I suppose.
Oh yea, they did a puzzle game in 1998, but I have no idea about the specifics.
Links for screens, artwork, etc.
http://www.cave.co.jp/
http://www.vsa-ag.ch/cave/
