I thought Fatal Frame was a fresh look on a used genre that was increadibly well done. Considering how much originality and how many events were mashed into it still played just as intense as a shooter.
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I thought Fatal Frame was a fresh look on a used genre that was increadibly well done. Considering how much originality and how many events were mashed into it still played just as intense as a shooter.
I've just started playing the first one and I'm left unimpressed. Is all the horror involving shooting fast moving ghosts with your camera? I'm easily frightened, Resident Evil and (especially) Silent Hill have freaked me out a good number times, but the ghosts in FF just don't do it for me. Maybe because they're intagible, all they can really do is hug you and you're health meter goes down. That's not scary to me, scary would be running down a hallway with a hunter leaping at you.
I dunno man. Ghosts in FF are freaking scary. Unlike slow stumbling Zombies of RE, these bastards are fast and vicious. Plus their moans are really unnerving, and add alot to the atmosphere. FF way scarrier than RE games. But I guess everyone has their own perception, and whats scary to one, might be not to other.
I finally picked up Fatal Frame for xbox so I'll give this topic a little bump. Overall, I love the game (while I only mildly like RE series and disliked SH2), but there's some things the devs need to do for the sequel to be great:
1. Play Illbleed - They've already stolen ideas from other games in the genre and I think the scare factors and pulse rates from Illbleed would fit in very well.
2. Ditch the fixed camera angles - no 3D game should ever have them. They are the tool of the devil. They mess up the controls and also result in cheap hits.
3. Hire a decent texture artist - Steal the guy or girl who did the textures for SH2. Lousy game, but the visuals were unbelieably good. The textures in FF just make the game lose a lot of possible impact. It needs more polys as well, especially in the cut-scenes.
4. Take advantage of the xbox for the port - partly going along with 3, but this game is in serious need of bump mapping. It would be a huge help to the visuals. Also, the way the game saves is like it's saving to a memory card. Saving to a hard drive should take an eyeblink. Also the loading takes longer than it should even for simple things, though maybe my copy is defective.
5. Steal less from other games - this may contradict 1, but really about the only game mechanic original to FF is the camera, everything else is lifted from either RE or SH, right down to the fonts used for the journals. The way the ghosts move in third person was giving me RE zombie flashbacks and the hiss of the recorder made me think I was going to be attacked by some messed up manniquen creature from SH2.
Still a lovely game though. Not scary in the least, though Illbleed is still the only game that has ever scared me so I guess I'm hard to shake.
Hmm, I didnt find Illbleed scary at all. Maybe cause its way to campy attitude.
Ammadeu, some of your complaints come from the fact that Xbox version of FF is still a port of PS2 game, so thats why some of the texture and graphical qualities are not as high as you would expect from Xbox game. Same goes for saving feature, since they had to change memory card saving to hhd saving to accomindate Xbox hhd.
i wish i could find fatal frame scary. there are a lot of good ideas in the game and i love the atmostphere. the terrible voice acting ruined it. ugh. i have a hard time enjoying any japanese horror game for the same reason. i can usually overlook poor voice acting in every other genre, but it's absolutely vital to horror.
Hmm, I didnt even noticed that VA was bad :p Hmm didnt seem to be as bad as in RE to me.
well, it wasn't as bad as resident evil, but it still wasn't great. i'm completely taken out of a game when it sounds like a typical american anime dub. for reference, good voice acting = grim fandango, eternal darkness.
Silent Hill 2 was also a port and the textures are some of the best I've ever seen in any game. So that's no excuse. I've also played ports that save to the hard drive like an exclusive xbox game. Maybe I should change that to say 'Don't be lazy'Quote:
Originally posted by Despair
Hmm, I didnt find Illbleed scary at all. Maybe cause its way to campy attitude.
Ammadeu, some of your complaints come from the fact that Xbox version of FF is still a port of PS2 game, so thats why some of the texture and graphical qualities are not as high as you would expect from Xbox game. Same goes for saving feature, since they had to change memory card saving to hhd saving to accomindate Xbox hhd.
Well, I'm surprised that Tecmo didnt do a better job then, knowing their big Xbox involment.