I notice it. I mean fuck, it's the only way I can catch fish in Animal Crossing when I'm sleepy...
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I notice it. I mean fuck, it's the only way I can catch fish in Animal Crossing when I'm sleepy...
I notice it, and I hate it. I associate the rumble feature with random battles, since most companies have felt the need to implement it at the beginning of every damn fight. I turn it off, always.
I notice the rumble but I usually forget about it. When the rumble isn't there, suddenly I'm Mr.Alert.
I like the vibration but no matter how hard I try DOA 3 always turns the Vibration off on me as soon as I have my back turned.
I almost never notice it anymore, but I still like to have it on. I don't really notice when it's off, either though. For stuff like Halo, I feel it adds some.
I only notice it:
A) When its missing.
B) When used in a way that actually takes me deeper into the game world. Like a low rumble on a non-smooth road and rhythmic rumble when driving on cobblestone in a racing game. Stuff like that.
That's just wrong man. And don't respond with it feeling so right.Quote:
Originally posted by sggg
I notice it and I like it. :)
I'd also like to point out how everyone conveniently avoided this post. hahaha
by the way, Crazy Taxi on Dreamcast had some really insane shit going on. was that just some weird glitch i had, or did this happen to everyone?
I still feel it and it usually bugs me. That's why it is usually the first thing I turn off, especially in racing games. Currently, the only game that I've left it on for is Baldur's Gate:DA. Feeling a heart beat when I am low on health helps me to remember to use a healing potion.
I leave it on, and I barely notice it, until I set the controller down and it starts shaking the whole room.
And I agree that the Xbox controller has some shitty rumble... you can hear that POS spinning in there. Annoying.