With the magic of ignore, he only ruins threads which you allow him to ruin.Quote:
Originally posted by burgundy
Seriously, take it to another thread. Start your own. Hell, make it a poll. Just stop ruining this one.
Printable View
With the magic of ignore, he only ruins threads which you allow him to ruin.Quote:
Originally posted by burgundy
Seriously, take it to another thread. Start your own. Hell, make it a poll. Just stop ruining this one.
Actually I'm not confrontational about anyone who doesn't share my opinion. I'm not the one that is being told that I haven't played the game and that I'm talking out my ass first. Go read the thread again, I didn't start anything.Quote:
Originally posted by Jeremy
The problem here lies with you being quite confrontational with anyone who doesn't share your opinion.
Also, your logic of "if you don't care for it, you probably think it sucks" is quite flawed. I don't care for many games, or even some genres, but I don't think they suck, I simply (and here's the key thing) don't care for them. I'm indifferent towards them.
you only say the controls suck and point out how theyre like 2 games they arent like in the leastQuote:
Originally posted by Captain Canuck
hahaha Sure I haven't played it. Why not just start a poll asking if KI sucks or not. Sounds like you;re talkng out of your ass. I played the game more than enough to know it sucks and it's obvious to anyone that plays fighting games.
while i point out very many accurate pieces of info from the game
youve been annoying as hell in many threads all ready and prove again that all you do is talk out your ass
welcome to the wonderful world of ignore
moron
i still say you didnt play the game
bye bye
How dare you bad mouth Mortal Kombat?Quote:
Originally posted by Captain Canuck
If you don't care for KI then you think ti sucks probably. We're not talking about strictly controls here buddy. Although no matter what you say I think KI's control sucks and is around the same level as MK.
Maybe it's because that "anyone" just played the first level or two to sample the graphics/sound and then wrote a half-ass review based off half-ass memory ;)Quote:
Originally posted by Mzo
Why the hell would anyone call DKC a "collect-a-thon"?? What do you collect? Maybe in its sequels it got a bit out of hand, leading to the king of collect-a-thons, DK64, but the original was fine.
HAHAHA What an idiot. How the hell do you have accurate pieces of info. If all I am doing is saying it sucks, than all you're doing is saying it doesn't suck. I gave plenty of good reasons awhile ago I really don't need to give any more.I talked about the stupid combo system and your only defense you have, the combo breaker. You really need some better stuff than your so called accurate pieces of info. All you are saying is the controls are good and I haven't played the game. Very accurate in your messed up world.Quote:
Originally posted by Shin Johnpv
you only say the controls suck and point out how theyre like 2 games they arent like in the least
while i point out very many accurate pieces of info from the game
youve been annoying as hell in many threads all ready and prove again that all you do is talk out your ass
welcome to the wonderful world of ignore
moron
i still say you didnt play the game
bye bye
youve said nothing but it sucks and controls like MK and Pit Fighter
WHICH IT DOESNT!
ive also stated this
and you didnt just hit a bunch of moves and sit back and let insane combos happen
again showing you didnt play the game
you had to time everything just like in any good fighter to link a jump in MP to a standing FK you had to time it right and then to connect that with a linker you had to time it right
it wasnt just mash the controller and step back
which is bassicaly the root of any combo system
I never did bring up the combo breaker but since you mention them
if you have even rudementary fighting game skill the Combo Breakers were easy to pull off and prevented the long combos that you seem to hate from happening
accurate info
Controls like and has similar super move inputs as SFII and nothing like MK or Pit Fighter
Combos require knowledge of the combo system and accurate timing to pull off
Combos can be stopped with a combo stopped and knowledge of how that works
your Info
it sucks
controls like MK and Pit Fighter (which again is completely wrong as it doesnt control like either game and controls like a SF game)
your other nugget of knowledge
"It's not really possible to have tight controls with prerendered characters"
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
after a comment like that youve more than proven your about as intelligent as a broken door knob
come on weres your hardcore proof
how does it control like MK and Pit fighter
ohh i forgot you cant prove that CAUSE IT DOESNT!!!!
the majority of control imputs are direct rips of SFII move inputs, 6 button set up just like SF, no run or block button like MK, Combos are linked together similar to how they are in SF just taken to a different level and more drawn out, any one with rudementary skill can break big combos with combo breakers
can you break an infinite in a SF or KoF game ohhh wait no you cant, Hell an Alpha Counter in the SFA series is very similar to a combo breaker in KI
i guess youll be telling us how shitty the Alpha series is next
come on lets see you say something other than it sucks and controls like MK and Pit Fighter and you didnt say anything about the combo system
except you claimed to know it and it sucks
and now you mention your only defense the combo breaker
i guess blocking and skill dont count
i mean what defense do you have to stop a combo thats happening in say Capcom Vs SNK 2 or Marvel Vs Capcom 2, you get caught in a long combo there and well you dont even have a combo breaker well in CvS2 depending on your groove i do believe you can have an Alpha counter which is well bassicaly a COMBO BREAKER
hm, killer instinct does have street fighter 2's controls, but i think it moves and feels like mortal kombat (a little slow, sluggish, and heavy). plus, i think the game's combo system is broken. for example, you can do massive damage with the high-counting combos, but that's risky because those long combos can be easily broken with combo breakers.
which then leads us to combo breakers. we all know that combo breakers were implemented so that players wouldn't be trapped in the insanely long combos. however, since you can use them whenever you want (like there's no meter or finite number to them), you can always break a long combo. as a result, most people just end up using 3-4 hit combos (which are too quick to be broken) and save the long combos until the opponent has no more life left (where they can no longer break combos). this consequently throws the entire combo system out of the window.
thats not broken thats called balancingQuote:
Originally posted by Nash
hm, killer instinct does have street fighter 2's controls, but i think it moves and feels like mortal kombat (a little slow, sluggish, and heavy). plus, i think the game's combo system is broken. for example, you can do massive damage with the high-counting combos, but that's risky because those long combos can be easily broken with combo breakers.
if you couldnt break long combos and always got stuck in them then thats broken
It all depended on who you played againstQuote:
which then leads us to combo breakers. we all know that combo breakers were implemented so that players wouldn't be trapped in the insanely long combos. however, since you can use them whenever you want (like there's no meter or finite number to them), you can always break a long combo. as a result, most people just end up using 3-4 hit combos (which are too quick to be broken) and save the long combos until the opponent has no more life left (where they can no longer break combos). this consequently throws the entire combo system out of the window.
if you played against a newbie who couldnt pull off combo breakers then you could use alot of long combos if you played against an experienced player youd widdle them down with smaller combos
pretty much like every other fighter out there
Anytime your pulling off a long complicated combo in any fighter your leaving yourself open for a counter where as smaller quicker combos cant be countered as easily
about the characters feeling slower and heavier well it depended on who you played with, Jago moved much quicker and faster than Tusk
some characters were fast and nimble others more slow and sluggish
it fit their fighting style and the build of the character
that's what i think is ironic. in balancing it, they broke it. since if two good players are playing, there would be no need for the long combo system. but this is a circular and paradoxical argument.Quote:
Originally posted by Shin Johnpv
thats not broken thats called balancing
if you couldnt break long combos and always got stuck in them then thats broken
well, yeah.Quote:
It all depended on who you played against
if you played against a newbie who couldnt pull off combo breakers then you could use alot of long combos if you played against an experienced player youd widdle them down with smaller combos
no, it's just in killer instinct where you leave yourself open for counters with long combos. in most other fighting games, once combos connect, they cannot be broken. it's only when combos are blocked that they can be broken (i.e. - alpha counters in street fighter alpha or capcom's vs. series)Quote:
pretty much like every other fighter out there
Anytime your pulling off a long complicated combo in any fighter your leaving yourself open for a counter where as smaller quicker combos cant be countered as easily
well, jago and orchid are fast, but only compared to other characters in the game. overall, though, the game felt slower and more sluggish than street fighter and king of fighters.Quote:
about the characters feeling slower and heavier well it depended on who you played with, Jago moved much quicker and faster than Tusk
some characters were fast and nimble others more slow and sluggish
it fit their fighting style and the build of the character