Bangaioh vs Bangai-O... the facts!
OK, I've set the two versions up to run simultaneously on different video channels, both on S-video, allowing me to list the differences between Bangaioh (N64) and Bangai-O (DC) for those that care:
Intro: different music, different title screen (the Bangaioh's head slides in from the right, stays in the background)
Options: 2 less options... no "No Conversations" or "Clear Score" options... oh well.
Graphics:
Let's say that the Bangai-O looks like a Gundam, and the Bangaioh looks like a plain old Leo. No "wings" on its shoulders, it is colored either all blue or all reddish, depending on the pilot.
Maki's shots don't look as cool; they have a weird green "head" to them. Lots of guns grow out of the Bangaioh as it prepares to "explode". That's kinda cool.
Big robot bosses are bigger and more colorful on the N64 version. Levels are made up of repetitive and generic tiles, unlike the sweet looking levels in the DC version. Backgrounds are blurrier and less detailed. The Bangaioh only raises his arm in victory; the Bangai-O "drops" his arm in a "Yess!" gesture. I think enemy bullets are bigger, too.
Gameplay:
Different fruits come from different buildings and enemies, not from large explosions. They refill the meter at the bottom (up to a max of 500) that depletes as you "explode" the Bangaioh. There's a Lvl 0/0 thing under the health bar... when you get a huge number of explosions on-screen, a swirl appears. Collecting it takes you to an old lady shop, where your Lvl can be increased... I don't know what the hell this does, and if anyone wants to tell me, I'd be grateful.
The d-pad moves the Bangaioh around, the analog stick shoots in whatever direction you point it at (limited to 8). Pretty good.
Maki's shots home in on enemies after every ricochet... that's kinda cool, too.
Continue Screen:
Riki is completely naked. To his left is a chibi-KKK-looking thing with a "64" on its pointed white hat. He's holding a candelabra that's kinda pointed at Riki. You can still see this in the DC version... they pasted a weird robot-thing in front of it, and some meat on the tip of the candelabra, as well as clothes on Riki.
I think that's all the major changes. Like it might have been said before, if you own the DC version, there's no reason to own the N64 one, unless you really, really want it.
Re: Bangaioh vs Bangai-O... the facts!
Quote:
Originally posted by Mzo
[B]
The d-pad moves the Bangaioh around, the analog stick shoots in whatever direction you point it at (limited to 8). Pretty good.
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That sounds like a really good button setup. The analog stick controlling the shots sounds really nice.
Isnt this why people didnt like the DC version? You have no analog stick to controll the shots, just the 4 buttons, right?
Re: Re: Bangaioh vs Bangai-O... the facts!
Quote:
Originally posted by supermario
That sounds like a really good button setup. The analog stick controlling the shots sounds really nice.
Isnt this why people didnt like the DC version? You have no analog stick to controll the shots, just the 4 buttons, right?
Either you don't own Baangai-o, or you never played it with the analog and digital sticks combined. I started playing the game using the 4 buttons, and quickly became frustrated. I then discovered that I could aim my shots rapidly with the control pad. A much better way to play the game. Hugs my 3 copies of Bangai-o!
Re: Re: Re: Bangaioh vs Bangai-O... the facts!
Quote:
Originally posted by gamevet
Either you don't own Baangai-o, or you never played it with the analog and digital sticks combined. I started playing the game using the 4 buttons, and quickly became frustrated. I then discovered that I could aim my shots rapidly with the control pad. A much better way to play the game. Hugs my 3 copies of Bangai-o!
I hate that control method. The DC version does not control nearly as poorly as many people may claim. IMO, it can control nearly as well as the N64 version IF you use control mode ABXY instead of the default which is control mode XA. With the XA setup, you have to be moving towards the direction you are firing, which is not true 360. With true 360, Bangai-O can fire at enemies behind it while still proceeding forwards and away from the enemy (without having to turn and face the enemy). Under control mode ABXY, the d-pad controls Bangai-O and the ABXY buttons control the direction of the shot - giving you the true 360 degree firing present in the N64 version. There is another way to achieve 360 degree shooting on the DC rev., but it can be very painful (imagine controlling Bangai-O with the d-pad using your right hand, and controlling the firing direction via the analog using your left hand). I have no problem playing the DC version using the ABXY setup I referred to above. With the N64 version, it's all comes natural using either the yellow arrows or analog to control firing direction. It appears the gameplay in this game was specifically tailored to utilize the N64 controller.
I still think the N64 looks better with low-res graphics than the Dc's high-res graphics. Just a quirky preference, I guess. Either way, you can't go wrong with either version. If you can only get one, I'd get the N64 rev., but if you can't, you still be able to enjoy a great game if you get the DC rev.