they have something like that already, it's called Sonic Mega Collection :pQuote:
Originally posted by Mr_Furious
Every Sonic game that originated on CD?
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they have something like that already, it's called Sonic Mega Collection :pQuote:
Originally posted by Mr_Furious
Every Sonic game that originated on CD?
Exactly! GC owners and Nintendo fans probably never even played it on the DC, which is probably the main reason it sold well and why SA1 is coming out for the GC.Quote:
Originally posted by Will
Sonic Adventure 2 sold rather well actually.
ah pipe down Lucas, how much time did you actually spend with sonic R? Once you get past the learning curve it's great fun with a fairly nice and impressive (for Saturn) 3D engine. And even if you give it a fair amount of time and the gameplay just isn't for you, it's still worth the price of admission for that soundtrack. I cannot believe B-Univ was not responsible for it.
the sountrack was actually pretty good from what i remember. but the learning curve wasn't my problem with the game, it's the shitty controls that did it for me.
and yes, the game did have an impressive engine for the Saturn. used to be the nicest 3D i remember seeing on the Saturn infact, that was until i saw that Shenmue footage.
You should I have stuck with it. Super Mario Kart and Wacky races had shitty controls at first, but then when you got good, you wouldn't have the controls any other way.
Same with DC Daytona. Too many people think the controls were broken compared to the arcade but without a wheel, that's the way it should be.
Super Mario Kart has never had bad controls. no idea what you're talking about.Quote:
Originally posted by Captain Canuck
You should I have stuck with it. Super Mario Kart and Wacky races had shitty controls at first, but then when you got good, you wouldn't have the controls any other way.
Same with DC Daytona. Too many people think the controls were broken compared to the arcade but without a wheel, that's the way it should be.
as for DC Daytona, the controls weren't bad, just super sensitive. it could be adjusted very easily in the options menu. i guess a lot of people didn't notice that.
CC, without a wheel, the controls on the Saturn game were great. Without a wheel, the controls on the DC version of Daytona were more or less shit, unless you spent quite a bit of time fine-tuning the sensitivity of them, and even then they weren't perfect. The Mario Kart games have always had fantastic controls, what with them being responsive AND having a nice button layout to boot. Wacky Races' controls were spotty though, which ended up being the least of the game's troubles.
dude, it takes like 2 seconds to adjust it. the best way to go about getting the closet possible feel to the arcade version, it to drop it all the way, and use the softest possible wheels. it won't be perfect, but it's as close as you're gonna get. and you can get used to it very easily. after 2 laps or so in the advance stage, i had no problems at all. i was owning everyone online...man, those were good days.Quote:
Originally posted by Jeremy
CC, without a wheel, the controls on the Saturn game were great. Without a wheel, the controls on the DC version of Daytona were more or less shit, unless you spent quite a bit of time fine-tuning the sensitivity of them, and even then they weren't perfect.
Yes, it does only take a few seconds to adjust it, but I'm taking into account the time it takes to test out those adjustments on the track.
oh stop your bitching. it's a small price to pay for online daytona with suped up graphics.