ODDWORLD: Steef's Oddysee
Quote:
Game Informer Magazine, issue #124, page #20:
ODDWORLD UNVEILED
Oddworld Inhabitants' Oddworld: Munch's Oddysee was a marquee game for the Xbox's launch in 2001, but it failed to connect with consumers. However, the developer is coming back with an all-new title in the series that totally breaks away from the ugly duckling of Munch. Tentatively titled Oddworld 4, the developer is getting ready to unveil a new character, Steef, and a whole new direction.
While we personally think it's the tabacco indistry's sly attempt to introduce Joe Camel to a new generation of gamers, Oddworld Inhabitants' own Lorne Lanning describes Steef as a combination of a horse, lion, gorilla, and Clint Eastwood! Whatever the inspiration, Lanning is ditching Abe and Munch in favor of a more action-oriented experience that fluidly combines gameplay and story elements. Not only does the myterious Steef conceal a deadly crossbow -- which can be used in first-person sequences -- but he also alters his shape as the game progresses. We'll see him grow horns and maybe even gallop like a horse. Oddworld 4 is over a year away, but Lanning and crew are hard at work blending the amazing graphics we've come to expect from the developer with this new approach.
The article also displays two screen shots (one of two "chicken-men," wearing overalls, conversing while leaning on a barrel; and another of a dead tree in a swamp with a character that bears an uncanny resemblance to a Hoodlum from Rayman 3, right down to the thatched tweed duds) and two bits of concept art (one of Steef up close and in-your-face, and the other of a sea-gate with a boat stearing it's way inside).
I must say I am extremely excited about this, but for the life of me can't see why they'd change the formula for the games. I like the "Game-Speak" puzzles and lack of any real weapons to directly dispatch threats. I like action games as well, but that is definitly not the direction I'd expect this series to turn.
There was absolutley nothing wrong with Munch and his adevnture, and for shame on Lorne for thinking sales make the game. It's one thing to say you're taking the series in a new direction to stimulate sales, but to say you're doing it because the original concept was flawed when it clearly wasn't is a critical error. Not to mention the game made Platnum Hits status!
I have many problems with the reasoning proportedly being poured into this new Oddworld, but I'm still excited. Lorne hasn't let me down yet (as far as I'm concerned Oddworld Inhabitants' track record is as good as Blizzard's), so I'll wait and see, but hearing this is still a big disappointment.