I think it looks great.
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I think it looks great.
I was really excited seeing the first shots of this, and bought that demo just as much for Billy Hatcher as I did for Viewtiful Joe. I'm a big fan of pretty much everything that Sonic Team has done (enjoyed both Sonic Adventure titles a lot despite their flaws), and this game let me down (at least the demo did).
Control wasn't bad but it did feel quirky, in-game music was nothing great (the opening song and the one heard in trailers is however), and it suffered from *horrible* pop in. Not things in the distance of the level, but things twenty feet in front of where you can run, large trees or boulders would pop in (I can't remember if it was fade in or pop in, but I want to say pop in). It was bad enough to the point where it was distracting. There's slowdown too but I wasn't bothered by that.
There's hope however, seeing as how it was a demo. But the review in Play magazine did mention both pop-in and slowdown, so I'm guessing it hasn't been fixed more, which is a shame.
Added to all that, the gameplay in the demo was too simplistic to be all that engaging. I hope it doesn't end up where the game's childish look translates into childish difficulty.
I hear there's some bonus secret involving everyone's favorite blue hedgehog, so that's some added incentive for me at least. I do hope the game turns out to be pretty good in the end.
I should also add that the game plays nothing like Sonic Adventure 2 for the people that didn't enjoy that game (which seems to be a large majority of you).
And the "second level" in the demo is the first level, which starts in daylight, with different item and enemy placement. It's pretty underwhelming for a secret level.
this is easily the best CG that Sonic Team has ever done. looks much nicer than anything that they've ever done. not to say that they're anything special when it comes to CG, but this is still noticeably better than anything else they've done.
anyways, just saw the newest movies at IGN, and the game is looking like a buy, but a definite rental.
Magicbox-
Sega announced that the upcoming GameCube action game Billy Hatcher & The Giant Egg will contain 4 bonus games, which can be downloaded to the GameBoy Advance. The games include: NiGHTS into Dreams, Puyo Pop, Chu Chu Rocket and an unannounced title. Billy Hatcher & The Giant Egg is scheduled for a September 24 release in US.
NiGHTS on GBA? Im so there.
Damn, beat me to it. Here's the full press release from Sega-
Get ready to save the day! No, really. A wicked plot by a sinister raven and his massive flock of monstrous crows has cast Morning Land into darkness. Only Billy Hatcher and his friends from the human world can bring the dawn again to the lands of the Chicken Elders. Get ready to discover a wild and unpredictable world, from the creator of Sonic the Hedgehog, where you'll use the surprising power of the Giant Eggs, and the creatures they contain, to make your way through countless puzzling realms and challenging missions. Bounce 'em, dunk 'em, shoot 'em, dash 'em! You'll be surprised by what you can do with these eggs but it will take quick moves and a Rooster Suit to foil the fowl forces of Dark Raven.
A vast realm to explore with lands of water, fire, ice, wind and more.
4 great playable characters, each with their own skill and style.
More eggs than a henhouse and every one hatches something surprising and helpful. Some even breathe fire.
4-Player Battle Mode with 3 unique types of gameplay.
Unlock classic games for your Game Boy Advance, including NiGHTS into Dreams, Puyo Pop, Chu Chu Rocket and more!
Courtesy of www.Game2Extreme.com
im assuming these are just gonna be what was in PSO Episode I & II.
anyone know of the ChuChu that was in that was the complete version?
GAF posted a movie today (not sure if it is the same one Lucas posted, I didn't d/l that one), along with the new screens:
http://gamesarefun.com/cgi-bin/newsp...1819045,52092,
This game definitely won't be for everyone, but I think it looks completely brilliant. The movie is great. The graphics look even better now. Thank goodness they went with that cute kitchy music as opposed to the godawful yobrawk from the Sonic Adventure games. :p This game is going to be seriously fun. :)
I'm going to need a http://the-nextlevel.com/board/image...custom/gcn.gif.
Ok. That chick Heather from Sega sounded like she had *no* idea what was going on. Maybe she hadn't seen/played/heard of the game before the call but it sounded like she was scripted. I take that back -- just got the the Q&A and she sounds pretty well versed in the gameplay and ideas behind it...mostly.
And the "save the light" theme seems straight from Sunshine. I don't mind playing the same level, exploring different parts for different goals as long as there are plenty of levels to play. Didn't she say seven levels with various themes? Is seven enough? Five or Six goals per level are ok if there more than seven levelsbut if we're looking at 20 goals on each seven levels... :xx:
LOL! She said "appeal with the hardc0r3 gamers". That is ridiculous coming from -- what kind of questions are these? Damn. Oh! There's my question. 8 missions per stage each with a boss. So we're looking at 56 total missions and bosses - hopefully most of them different from each other.
Thinking about it, this sounds alot like Sunshine+Yoshi's Island.
And, in closing, are these guys more eloquent in writing than they are in speech? I, um, mean, um can you, um, yeah so are the stages, well, when does the controler rumble? :rolleyes:
I'm not an AP quality newswriter nor am I TV-newsanchor-worthy, but I don't pretend to do either :chick:
I think it's on my purchase list anyway, if I can get away from school enough to play any.
That was a mostly worthless post.