I don't have to go back. I explained that the combo system in Xenogears is very different to the FIGHT menu option in a Final Fantasy. The way in realtime, the buttons react and do an attack.
The way you use an item through the menu, select a team mate and he uses it a short time afterward is no different then that of Final Fantasy.
Yes, Sabins combo system is unique to a Final Fantasy. It hasn't really been done since. But the majority of gameplay is done through menus. That's the same gameplay, regardless of game.
The special moves, the swords you carry, everything like that is the game design. It's hard to comprehend that a lot of games are the same, fundamentally, in this genre. But it's true.
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Originally Posted by OmniGear
You never said gameplay differences. You said game design. You asked me about Xenogears. I explained to you it uses that combo system which is very different then Final Fantasy.
