Quote:
Originally posted by Johnny
I think gaming would be much better off if everyone followed Atari's original goal. If it's been done before, you can't do it again. This doesn't only apply to sequels but entire genres. Imagine for a second, that for every platformer out there we'd be treated to something special like NiGHTS and JSR. Games unlike anything before, that just scream 'fresh'.
The niche oddball titles are the soul of gaming. Sure FF will always sell in the millions, but the true spirit is found in stuff like Vib Ribbon and Samba De Amigo. That's my take on it at least.
I think many see sequels as a safe bet. They enjoyed the previous games and fear the quality will vanish if developers take a risk on something new. Sequels are tried and true and there's comfort there I guess. Many would like to see sequels to Treasure games, however would they be the same company if they followed the fans' advice? If they were working on sequels many of the games you love wouldn't make it. Think about it for a second.
I have to disagree with the notion of "If it has been done before, you can't do it again". Back during the Atari-days, games were so simple that you didn't need to do sequels. That has changed however. As technology gets better and new formats are introduced, allowing for more space, there's always room for improvement. Imagine if we didn't have Super Metroid, Super Punch-Out or A Link to the Past?