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Let's recap: Batman Returns (SFC).
Batman Returns (SFC, Konami, 1993.02.26)
Konami has always been a quality label. Even with big mass media licences, instant-sellers just for their name, this company never decreased its standards. Batman Returns was no exception.
Final Fight was the game to beat. Konami had their own precepts to define the genre (I'm referring to the Turtles series here), but they wanted to have their own Final Fight, a scrolling fighting game without weapons, bigger sprites and a subsequent smaller fighting area. Violent Storm was their Final Fight copy for the arcades, and Batman Returns was it for the home market. They surpassed Capcom's game engine with a new set of actions for the main character and the addition of some "Dragon Ninja" style stages as well as some "Out Run" ones.
Audio-visually the game was awesome. They translated perfectly Burton's film atmosphere and created the greatest Batman sprite ever seen in a video-game. Probably.
Sadly, enemies, most of them, weren't as well drawn. Graphics don't fill the screen, as was usual in this type of games on the SFC, but you won't find real flaws with them.
Some stages are a bit too long and even boring, but you'll always want to see what's next, so you'll keep playing. One-crediting the game is difficult but possible once you know how to get advantage of all your actions (as the guard). Continuing, as in any game of the genre, will kill it prematurely.