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Maken X (Dreamcast)
I think I'm done with this one. It was an OK first person shooter for the opening few levels, but soon it gets frustrating and there are no in-level checkpoints or save opportunities! Inexcusable. The enemy AI is nonexistent, and the developers make that problem worse by drawing attention to it... Why did they feel the need to include puzzles in which you need to lure enemies into specific locations, thereby triggering floor panels that will unlock the room's exit? Bleh. It'd be easier to lead a horse down stairs.
That's too bad, because the graphics are not bad for a Dreamcast game, and some of the combat and concepts at work are cool. I like "brainjacking" my foes to take over their bodies, and the idea that you play as a sword's spirit is original. Even the aspect of seven different possible endings makes me curious as to how the vague, weird, poorly-translated, terribly voice-acted yet slightly intriguing story is going to play out depending on who I brainjack. But the sloppy execution is killing this game for me. You can't look around freely while moving, for one thing. And nonstop hand-to-hand combat in a FPS gets old after awhile too. Couldn't they let you brainjack somebody with a gun once in awhile?