Ok. Who voted.
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Ok. Who voted.
60 fps with no sputter. Tell your MS devs to go to Namco school, you fat lazy bastards!
Namco has horrible developers...
how funny is it that three years later, we still don't have consistant frame rates.
We never will.... not even with Super Cell.
It really doesn't make any sense for framerates to go up as technology to get better. It's not like developers are going to up and decide to strain new hardware any less than they did in the past.
How about designers going between consistent 30 FPS and consistent 60 FPS, depending on the amount of enemies likely to be present in each area?
I would think that the increased hardware performance means we can get 60fps refresh rates without making the games look like complete asswater. Of course you always end up with outlier or three (and it always seems to be some fighting game, given the nature of the genre), but it seems like framerates have gotten /less/ consistent, probably due to the higher peaks in terms of objects and geometry processed.
(The fun shit you learned while making Quake and UT mods. It's like making a real game, minus the actual paycheck.)
What games gave you the option of running either at 30fps or 60fps? The only games I can remember with those options were the later Toshindens (which made the texturing look like ass, heh) and Sega Rally 2 (where you had the option to either lock the framerate at 30fps or drop the visual quality to get 60fps).
Given the poll options, consistent framerate >>> stuttering at a higher framerate. You really notice the jumping and it just throws you off.
Sputtering framerate = why I can't play fps'es on my pc anymore. Cry.
Who keeps performing necromancy on this type of thread?