Originally Posted by Ammadeau
Not quite that easy. You can't just plug a PSX game into this and expect a shiny improved result. You have to tell the PSP how to tesselate each face of every model, because of course you don't want it to do it to edges that are meant to be sharp and since it smoothes out surfaces they also tend to lose their definition. Yeah, I'd still expect PSX ports for this on the level that GBA gets SNES ones, but there's still going to be work involved for the developers to get it working.
What's more likely is PSX games will be ported as is and make little to no use of this feature. Think about Capcom's RE ports. They could have added more polys to the figures by tesselating the models beforehand that the more powerful systems could handle, but they didn't bother.