Very well done :D
86 secs here with 1.7 Ghz 512 MB Ram.
I suppose it's full speed. Maybe.
Wish the collision area was smaller (lol)
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Very well done :D
86 secs here with 1.7 Ghz 512 MB Ram.
I suppose it's full speed. Maybe.
Wish the collision area was smaller (lol)
I have a an unfair advantage. The bullets take about 12-15 seconds to get to me, if I don't move. I'm the guest wiyth the 248 score... and I could have lasted longer, but it was too slow, so I just killed myself.
cool. downloading now. thanks.Quote:
Originally Posted by Icepick
jawbreaker... i used to be way into them. last jets to brazil i bought was pretty ack though.
NEW version. If your FPS dips a bit below the normal setting, it will add a little speed to the bullets and player. If it dips far below it adds even more speed.
I tested the game out at slow FPS and high FPS and it seems to level the playing field. It slightly penalizes really really slow computers since the game looks studdered instead of smooth, but thats because theyd have such a slow computer it cant handle Flash. :(
I saved the previous versions high scores for reference.
New high scores are being recorded.
You'll know youre running the new version since it will have a Frames Per Second count in the upper left hand corner.
I'm really sorry for having to start a new high score list for this version but this update fixes the problem of an unfair playing field.
Here were the old versions scores:
248 Guest
246 AiZ
213 cigsthecat
211 Guest
206 Rib
186 Lia
157 AiZ
140 Guest
138 Guest
132 Lia
125 Guest
123 hax
122 AiZ
114 SXA
109 Rib
The FPS on a good computer should hover around the set 31 FPS.
I'm logging (but not displaing in the high score list) the FPS along with the scores so just in case the FPS becomes an issue again, I can just pick out the bad scores, so no more resetting of the high score list.
frazzleroffline.zip has been updated as well.
Please let me know how this version handles. :)
I took down the game. I noticed the Frazzler I see, looks nothing like what other computers running it see. What you've seen is UGLY. So I'm going to fix it and make it look right for all people. BRB
Sigh. Its 3AM and Im going to get some sleep.
Basically the problem is Flash doesnt handle a lot of sprites well with consideration to the CPU power.
When I raised the playing field, I increased the sprite count to help fill dead zones.
Well it runs fine on my 2.6GHz P4 laptop, and 1.4GHz Athlon PC. But a friend with a 1.1GHz (not sure whether it was Intel or AMD or the processor type) ran the game he was getting 14 FPS instead of my 30 FPS. I got his FPS up to 17 FPS by tweaking code but thats not good enough. So I thought I'd make a large version of the game and a small version. Since if I reduce the size of the large screen in half, and reduce the sprite size in half, and the bullet count in half, the FPS go (more than even) twice as fast. Its basically the same game just smaller. So the high score tables could be mixed, but I was thinking to add a "+SML" to the username of the people using the small version. The small version should run at full speed on an Intel P2/3 400MHz.
I'm kinda getting sad now that I have stupid limitations of what seemed to be the perfect Flash.
I'll get the large/small versions up tommorow after I fix a small bug.
If you have any ideas/input on this problem or any other ideas lemme know, and I'll implement the idea tommorow.
Night.
Yeah, I was getting 2.2 FPS on my 300mhz celeron.