I will reply with an emphatic "YES!"Quote:
Originally Posted by Yoshi
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I will reply with an emphatic "YES!"Quote:
Originally Posted by Yoshi
Um, and that's related to it's overall worth as a game how?Quote:
Zelda went cell-shaded.
Personally, I think it's a big pro. It's one of the best-looking games ever. If you felt it was a bad game, you should have said that instead.
As far as Sony goes... you know, I wasn't compelled to agree initially, but upon thinking about it objectively, yeah, they've been kickin' Nintendo's ass in the 1st party department.
Zelda was Nintendo's best effort this generation . . . whose pinnacle was sailing around for freaking hours going fishing for Triforce pieces, rather than dungeons culminating in boss battles leading to Triforce pieces.Quote:
Originally Posted by Bacon McShig
The art style in Zelda was astounding. Gannon was the best he's been ever, and I mean that from both a design and personality standpoint. I bought the Zelda box for the miniature Link and Moblin figs and the wonderful art book. But the game was a rediculous half-assed attempt.
There, is that better? ;)
This thread would never have happen if we had ... damn words lack me. Like that ApeXtream console will be. They don't really plan on putting any kind of security on it and you can have an open platform for just developers. Any company can design for it and you wont have crap like Ben Herman responding to your email saying that "Metal Slug 3 dosen't look hopefull with SCEA."
If the above made sence to you, congradulations you just crawled in my head. I can, unfortunatly, not explain it any better.
I don't know where I am.
I enjoyed Wind Waker, but people already pointed out its faults. Making someone sail around an open sea, no matter how cool it looks, is not compelling gameplay. If you had to race, (not as a mini-quest), and fight epic battles (epic meaning not the occassional shark or 3 octopus's) it would have been great. Instead it felt more like a chore. I really wish they had taken the time to add more dungeons in and would've mixed up the franchise a bit.
Wind Waker was good. But it wasn't great.
Mario Kart, on the other hand, is great. Multiplayer's fun and single players fun. I won't argue about its faults, but it definitely provides what I thought of in a next-gen Mario Kart (no it's not a stupid game or whatever witty answer you were thinking of and if you weren't I apologize).
Nintendo has put out some great games, and I think that they just need to go back to taking their time. SFA and F-Zero were amazing games... but people ranked them down for no apparent reasons. (not F-Zero...) Games like Chrystal Chronicles are heralded by reader reviews as amazing and fun but the reviewer somehow felt the need to ignore these aspects. I guess that's more of IGN just being idiotic than anything.
I'm totally rambling here.
Long story short: Nintendo's games are fun. They still hold a light on today's games. I'd much rather play Mario Sunshine than Sly Cooper. This is not saying Sly Cooper sucks, I just enjoy the level of environmental interaction a Mario game gives me. Mario was too hard for the audience it was targetted to.
Cap'n Veg.: I think you and I are actually on the same wavelength here... I was saying that the art style was the last thing to point out in listing the game's deficiencies, no matter where you stood on the game as a whole. He said "Zelda went cell-shaded" like it was the primary argument against it. If he would have said "Zelda turned into a boring sea navigation sim", I wouldn't have said anything.
I am not sure what your getting at? F-Zero and Crystal Cron. were not developed by Nintendo. Also, I know I will feel like an idiot, but SFA stands for? All that comes to mind is Street Fighter Alpha and I cannot figure it out.Quote:
Originally Posted by Andrew
EDIT: Starfox Adventure... ohh I got it. Anyways IIRC that was not developed by Nintendo either.
Let's say that Big N games USED TO BE fun. Sunshine was too much of repeat of Mario 64(which wasnt all that great either), to be heralded great. If fans liked it, good for them, but I found Sly Cooper and R&C take platforming genre to higher level, than simple remaking of 64 game with tropical theme, and water cannon thrown in.Quote:
Originally Posted by Andrew
I was intending to portray change, not necessarily a bad one.Quote:
Originally Posted by Bacon McShig
Which higher level is this?
I, personally, enjoy how in a Mario game you can use the enviroment as a tool... bouncing off of the walls and doing aerobatics (i think i just made up that word) to get through for the most part. That's the funnest part for me and why Mario is so much better.
I like Ratchet and Clank, but you really do just jump from platform to platform and do exactly what the devs laid out for you. They're fun and good games, but I wish Mario would get some competition in the aerobatics area.
I say aerobatics because gymnastics sounds gay