No, unless you're counting Space Harrier. Neither is 3D.Quote:
Originally Posted by voltz
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No, unless you're counting Space Harrier. Neither is 3D.Quote:
Originally Posted by voltz
By using the AD&D rules system even for games that have nothing to do with it? KOTOR has some great atmosphere and a story that puts Lucas to shame, but a work of brilliant gameplay it is not, unless you're a mathematician then you'd probably really dig the card mini-game.Quote:
Originally Posted by diffusionx
I think a better example would be Metal Arms. Here's a game that's obviously learning from what came before, but adding, improving, and refining it into something really special and it's produced by a completely new developer without the experience Nintendo should have. I think the problem with Nintendo is they plain just ignore the games other people are producing and so their games have become weaker through a sort of mental inbreeding.
I am, and I do.Quote:
unless you're a mathematician then you'd probably really dig the card mini-game.
Anyway, who's saying that KOTOR is Bioware's only game? All their games have been brilliant. Even their worst one, Neverwinter Nights, still has the amazing Aurora toolset and its better than anything EAD has put on GameCube.
Oh, and I never played Metal Arm. Ill buy it when its $2 or something.
I'm not saying their games aren't good and haven't been better than recent Nintendo efforts, but saying they 'push the envelope' seems very odd to me when the majority of their games follow the exact same rules, though maybe because this is a pet peeve of mine with them.Quote:
Originally Posted by diffusionx
I was forgetting about the Aurora toolset though. That was brilliant and the sort of tool other PC developers should look at since their own tools usually come out half-assed (Morrowind's especially).
I just can't let a thread involving Nintendo's best GC games go by without mentioning the simple, brilliant master work that is Animal Crossing. Those who wish to may now continue with their mindless anti-Nintendo rhetoric.
What does the rules system exist for? Calculating probable skill levels with various weapons against each other in a turn-based format. What occurs during battle in KOTOR? People with various skills in different weapons attack each other in a turn-based format. How does one have nothing to do with the other? Would you have been happier if they used the Rifts rules set, or the comparably pathetic typical console RPG calculations?Quote:
By using the AD&D rules system even for games that have nothing to do with it?
Hey Jemery, what the fuck do you think I was referring to when I said "a remake of a nifty N64 game"?Quote:
Originally Posted by Jeremy
For starters, I'd like not to be restricted by a class-based system to make my characters with, and if it's not too much to ask, I'd like to use a lightsaber in real time instead of watching it roll damage and hit calculations for one.Quote:
Originally Posted by MechDeus
To get back to the topic, I don't think Nintendo has to innovate or be completely brilliant. Neversoft isn't a fountain of inspiration, but the installments of the Tony Hawk series manage to give most of their fans what they want, even when they borrow ideas from other sources.
Every first party GC game.Quote:
Originally Posted by diffusionx
Super Mario Sunshine?
Doshin?
Wave Race?
Please, keep me guessing.