Gaming industry should desaturate Q4
The initial idea to release most games in Q4 stems from the idea that parents chose this time to buy games for their kids as presents. However, the gaming population on average is older now than it was in the 1980's, and this notion is no longer relevant. The way I see it, both consumers and gaming companies would benefit from desaturating the fourth quarter--they should release games more evenly throughout the year.
First, this strategy would benefit hardcore gamers by giving us a regular selection of new releases every month instead of gaping holes with little-to-nothing to buy between March and August. The game companies would benefit from getting decent sales from quirky releases (compare Rayman 2's success on DC in March to BG&E's in Nov/Dec). And parents wouldn't care because they could still buy their mainstream Madden junk every Christmas anyway.
I always get a sick feeling each Jan 2 because I know I'll have no idea what I'll be buying during the upcoming year until ~April or E3. I'd like to see the companies begin changing their strategies by announcing next year's games in mid-late December.