Originally Posted by ssbomberman
Hmmm...Well I have encountered a form of chopiness on older systems such as the genesis. I used to run it via s-video (now RGB) and any screen movements, like in the background of a 2D brawler when you reach the end and it moves to the next section, ther is a bit of choppiness and blurring until the background is at rest again. This makes older systems virtually unplayable on HDTVs...I do notice bluriness on any systems not running in progressive scan and it says this flat out in my manual, that interlaced components will blur because of technical reasons someone else with more knowledge can explain here LOL.
My res on my HDTV is 640 X480 (I think...), so even in "interlaced mode" via s-video or component, I get chunky pixels in low-res or low-res filtered to hi-res...for example, N64 as a system is unplayable, as the games just become chunky messes much like what you see with DC + VGA on low-res and fake low-res games. Most recently, Metal Slug 3 on Xbox I ended up selling simply because I play the box on my HDTV even in interlaced mode via component, MS3 is being upscanned to 640 X 480 and looks horrendous...
Your best bet is to get a good RGB monitor or a solid flatscreen interlaced set with component and s-video for the older stuff and a HDTV for the juicy stuff like the forthcoming GGXX reload.
ssb