Cause counters in VF4 are done properly. :chick:Quote:
Originally Posted by FuryFox
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Cause counters in VF4 are done properly. :chick:Quote:
Originally Posted by FuryFox
I was using the date from xbox.com (which hasn't changed yet). Tecmo's site still has the same date as well. EB games has it shipping 3/23/04. Only Gamestop has it for June.Quote:
Originally Posted by Do You Like Erotic?
I'm still waiting to see this official statement.Quote:
Originally Posted by Do You Like Erotic?
lol scrubQuote:
Originally Posted by g0zen
The counter window is large to make it easier to punish a person who just goes for counters. While they're reaching out in thin air, you've got time to hit them low, throw them, side-step them, etc. Because you can't cancel a counter in DOA2/3, it makes doing one more of a risk... unless your opponent is a complete idiot.
The real problem with DOA3 (and I don't actually know if this applies to the older games) is the inescapable command throws.
With the exception of Hyabusa's Izuna Drop, all command throws are escapable from the first or second part of the throw.
I'm pretty sure he's referring to any command throw, not just the multi-part combo throws. So, while you can escape from plain (G+P), you cannot escape from such simple throws as f+(G+P) or df, df+(G+P). All the fighters have so many throws, that no one ever uses the standard throw anyway, since it's always low damage. You're right that you can escape from combo throws, you just hit to escape when they would need to input the next command, and whoever timed it better goes through. Since I know the timing on say, Tina or Jan-Lee's combo throws, I can always pull them off on my friends even though they're easy to escape, just because I input the commands quicker.Quote:
Originally Posted by Master of 7s
I still don't find it that much of a problem though, since you're pretty much only susceptible to throws if your blocking, countering, or doing absolutely nothing. You can't be thrown if you're attacking, staggering, in between standing and crouching, and the list goes on.
Also, I'm sure most of you know this, but you can reduce the damage of many throws and counters by tech rolling.
Ah ok, I thought he meant the multi-part throws like Tina's Ocean Bloom Special (or whatever the hell it's called). But even still, throws are easy to avoid. If you play a low-high game like I do, then throws are pretty much useless. All you can do is try to counter me and hope I'm not throwing out a fake.
For all of you people who think the inescapable throws are no big deal, I CAN'T WAIT to play you all online. :evil: