hooray for 2-p co-op.
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hooray for 2-p co-op.
Hmm, I was led to believe differently. Having not seen the Silpheed credits myself though, I'll take your word for it. :)Quote:
Originally Posted by Frogacuda
I'm not sure of that even, Treasure doesn't list either game on their website and the TNL Treasure feature lists both games as being Sega ports. I wish someone had a conclusive answer, and if Sega did do them then which division handled it. :/Quote:
Originally Posted by Frogacuda
You can look for yourself.Quote:
Originally Posted by jarrod
Sfkosmo has credits for all of treasure's games except Dragon Drive (who's credits are extremely long and entirely kanji, and thus pretty much impenatrable... I can tell that the game is Treasure and Maegawa directed, but that ALOT of others worked on it too).
More info from IGN:
Quote:
Following last week's first reports of Advance Guardian Heroes for the Game Boy Advance, a few new details have come our way. As with the original story, this information hasn't been officially confirmed, so read it with a suspicious eye. Developer Treasure, the folks behind the original Sega Saturn classic, are once again taking to the development helm of Advance Guardian Heroes, with Sega serving as publisher. Once again, the game takes the form of a fighting/action game, and as with the original, character growth elements are included. Between levels, you can trade in crystals collected from defeated enemies in order to improve your character abilities. Advance Guardian Heroes takes place immediately following the original as the original four heroes take on that game's final boss and apparently lose. In this sequel, you play as one of three all new characters, each with separate elemental powers: fire, water and snow. Characters from the original, including the four heroes, make an appearance as well, it seems, although it's unclear if they'll be playable or not.
Gameplay has changed somewhat from the original. The three-plane set-up of the original which allowed for players to jump between three different fight planes is gone. Controls have also been changed to fit in with the GBA controller. B is used for attack, A for jump, R for guard and counter and L for magic. B, when combined with direction keys, gives your character additional moves.
Your character now has an Anger Gauge, which, when filled up, sends the character into Hyper Mode. It's unclear how the gauge fills up, but it seems that it fills up quite quickly as you play.
Treasure is also adding a strange death system. When your life gauge reaches zero in Advance Guardian Heroes, you're asked if you want to gain invincibility for a brief period in exchange for your "soul." Select no and the game ends. Select yes and you're able to continue fighting for a few additional minutes in invincible form. The game ends following this and your "soul" is taken away.
Multiplayer will also be included with the game. You can play the main game with two players simultaneously, or you can go at a four player battle. The battle mode seems to allow for the use of characters encountered in the game, just like in the Saturn version.
Treasure still hasn't officially confirmed Advance Guardian Heroes, nor have they released any official details. With all these reports of the game spreading around, we expect to hear something official shortly. Stay tuned.
Awesome. Give.
Hmmm...
Interesting.
I wonder if the removal of the three-plane system means you'll have free movement up and down, or if it will be one plane only...
Probably one plane only. If you look at Teddman's post you will see that up & down are attack modifiers or something to that effect.Quote:
Originally Posted by Kidnemo
JM
As much as I'll miss plane jumping, I would call it a wise move to remove it- the GBA screen would be MUCH too cluttered if there were 3 planes. Even the Saturn version gets tough when there are too many sprites on-screen...your character gets lost in the action.
Ah yea, true.Quote:
Originally Posted by JM
Hmmmmm.... I like it. Something different than the original. The removal of plane jumping will re-balance the game into something else entirely. Enemies will have to be toned down so characters don't get hopelessly sandwiched from both sides.
This soul selling buisness confuses me a bit. What is the penalty for selling your soul if the game ends anyway if you don't? Could end up being very cool depending on how they handle that.