that right there should tell you, yeah, it sucks.Quote:
Originally Posted by animegirl20
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that right there should tell you, yeah, it sucks.Quote:
Originally Posted by animegirl20
I was going to say the same thing after looking at the art.Quote:
Originally Posted by Roufuss
Either way, I'm excited, even if Legend of Mana was disappointing. I <3 <3 <3 good action-RPGs.
It seems to be a game that you should go through with FAQ in hand. A lot of it is even more vague then SaGa Frontier, with a stripped-down interface and a lot of roulette wheels. And God forbid you should pass up the side quests, which could leave you so weak that you would be unable to take on the final boss and would pretty much have to start over.Quote:
Originally Posted by animegirl20
So I think it really depends on how good the FAQs are. I know I discovered a lot of stuff that made Frontier really cool that most people didn't know about (like a 20,000+ HP damage combo) and I figure there's probably more of the same in Unlimited as well, especially since combo attacks don't always seem to work using the same techniques.
You also won't be seeing beautiful graphics most of the time, it's usually just a really bland map board game screen and cities are just menus on top of a picture. The battles can look pretty when they want to be, though.
man does US look nice.......
Don't be fooled! The graphics are a trap to lure in gamers for hellish gameplay.Quote:
Originally Posted by Dragonmaster Dyne
Isn't US really framey? Like, the battles look good in stills, but there's barely any animation when it gets moving?
I just hope this new Mana game isn't crappy like Sword of Mana.
And I agree with Kuro, all that stuff that Legends had was awesome and I really hope they bring it back again. If it is just like another Legends then lets hope they put a bit more structure into like a main story or something. Having the three seperate stories was cool, but there needed to be a main story to follow to tie to the end. Here's hoping!
Hell yes. That is all. I loved Legend of Mana. I don't really care what they do as long as the gameplay doesn't completely suck, and they massage my eyeballs with that handcrafted art loving
SoM did not suck, it was just misunderstood! Yeah, the graphics clipped, yeah, the music sounded assey on the one GBA speaker, yeah, it was really friggin' easy, and yeah, the whole thing came across as half-assed and amaturish, but damn was that game sweet ass sweet!Quote:
Originally Posted by UltaHolyDragon
Super-Eggroll: Legend of Mana was sexy as all fuck, so why didn't you include pics of that in your example, hmm?! A 2D PS2 game wouldn't look 16-bit at all; it'd look like something my eyeballs would enjoy making love too.
I really wouldn't called it sweet. Besides the faults you mentioned (expect for graphics, it brought me back to my Secret of Mana days) other things that sucked was the food planting thing, the leveling system, weapons system, etc. The problem, was that Square tired way too hard to cross Secret and Legend together and it just completely fell apart and the most dissapointing thing was, the story just all out sucked. It felt like it was just going in random places. The only cool part about it was the Secret and Legend refrences, then again after awhile, it gets old.Quote:
Originally Posted by ShineAqua
One thing that I'm hoping for that they'll do in this new one, is adjust the 2-player system so that you can have both your friend in the game and the NPC for any quest you need to do. Constantly switching and loading between the two was so annoying, but the two player action was awesome.