I would say it makes the game better to me but that's because I tend to put more time into fighting games then most gamers (or at least, I used to, it's been a while since I've played any fighting game). With a lot of 3D fighters you tend to get a bunch of moves that are absolutely superflous and seem to be there for no reason other then to pad the moves list and VF doesn't suffer so much from this. More usable moves means more available attacks which means more ways to manauver and hurt your opponent. On top of that VF has a more balanced character roster and the physics always work the same, unlike SC2 where sometimes the same hit will cause characters to move different ways or shift their hit box differently based on... I have no idea. Cloud patterns and traffic formations or something, probably. Along with that comes different sets of defensive abilities with each character based on their fighting style, making you defend more like they would have to instead of having Shaolin Fist share everything that Drunken does (which makes little sense).Quote:
Originally Posted by Diffusionx
It offers more variety, caters to more play styles, and gives more options in just about every regard. It also requires you to put more work into it in order to get more out of it, whether or not you like that depends on how much time you're willing to put into it. Hundred Swords may be fine if you want a simplified RTS that you aren't willing to put much time into but it's not going to hold over someone used to Age of Mythology, now is it?I don't know if Tina's as devastating in DOA2 (or this tweaked version, anyway) as she is in DOA3 but if I can get him over here after this is out we'll definately hook up.Quote:
Originally Posted by Damian79
