(When the hell did this become a Burnout 3 thread?)
What some people call "dirty", others call "extremely effective." Granted, racing dirty in real life will get your ass beat quickly (because it involves a very real risk to loss of money and life), but in an enviroment where there is no such risk (like in an arcade-style racing game), I have no problem with it.Quote:
Originally Posted by BioMechanic
Play within the rules of the game; do not try to make up your own standards of what is "fair." This is like people crying "cheap!" whenever you threw them in Street Fighter II. Were throws overpowered in that game? Yeah. Were they abusable to the point of making the rest of the game worthless? No. (Pretty damn close though -- the later revisions fixed this quick.) If the developers really did not want people driving dirty, they should put game mechanics in to deter it -- see the black flagging system in GT4 and the car damage in several games (Pro Race Driver 2 comes to mind).
Regardless, even if you do not like doing it, you still need to deal with everyone else doing it. I do not like racing like that, but when push comes to shove I will. Then it becomes the choice of winning or playing "fair," and you always play to win.
It is not like they removed the fact that going really damn fast and avoiding traffic is important. Linking burnouts in 2 was easy if you can manage to avoid traffic while doing it (and that element is still in the sequal). You could also still put people into crashes in the previous games; it is just a more fleshed out and important mechanic.Quote:
Exactly. No matter how well Criterion has apparently nailed the art of dirty driving, it seems like it takes a lot less skill to drive that way than to link boosts or keep a combo alive for three straight laps.
-Dippy
