At least ZOE2 is better than Unreal Championship 2.
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At least ZOE2 is better than Unreal Championship 2.
And my point (and g0zen's, Im sure) is that wrapping a few levels around a bad design concept doesnt automatically turn that concept into a good one or even one that shouldnt be changed. Its still bad, and a developer's attempt to rectify it should be praised.Quote:
My point isn't that it's good gun combat--I don't think it's bad, though. My point is that the game is designed around the controls that are there--in Twin Snakes, they took the exact same levels and enemy placement and threw in things that make the game easier.
Except the gun combat in MGS--as well as the camera in MGS3--is not bad. It perfectly serves its purpose to get you through the game. Both the shooting of MGS and the camera of MGS3 are vital parts of the game design, and every part of the game is designed around them--change these parts and you're throwing a wrench into a finely tuned engine.Quote:
Originally Posted by diffusionx
Asking for a good camera or a first person mode that is actually usable isnt a ridiculous request. What is so funny is that people have the exact same complaints with MGS3 that you had about Ninja Gaiden yet you totally dismiss those who complain about MGS3 while claiming your crazed rants on NG are gospel. You know, there are people who got through NG just fine and would say the exact same stuff about that game's camera that you are saying about MGS3's. Just because you fought through MGS3's camera or MGS1's shitty gun combat doesnt mean its adequate. Think about it. Im sure there's someone out there that got through Pryzm The Dark Unicon, Bruce Lee for Xbox, or Universal Theme Park Adventure.Quote:
Originally Posted by MarkRyan
The difference between you and Kojima is that Kojima is actually humble enough to acknowledge flaws in his games and works to correct them while you are a lunatic Kojima fanboy (really, we're talking Zidane747 levels here) who refuses to admit that this guy can fuck up on occasion.
Ninja Gaiden's camera problems aren't a matter of setting a rule in the game to encourage players to play the game a certain way. There's such thing as a genuinely bad camera, and Ninja Gaiden has it.Quote:
Originally Posted by diffusionx
The difference between Kojima and me is that Kojima makes games that cost millions of dollars to make and is pressured to make the money back. Putting the third person camera into MGS3 is definitely not an admittal that Snake Eater's camera is flawed--it's a bargain with the idiots that don't understand the game.Quote:
The difference between you and Kojima is that Kojima is actually humble enough to acknowledge flaws in his games and works to correct them while you are a lunatic Kojima fanboy (really, we're talking Zidane747 levels here) who refuses to admit that this guy can fuck up on occasion.
Shitty cameras make a game harder! More games should have shitty cameras! It was intentional! Kojima is a genius! I wonder if he got my letters...
And changing the camera in the NG Hurricane Pack is a bargain with idiots that dont understand that game - like you.Quote:
The difference between Kojima and me is that Kojima makes games that cost millions of dollars to make and is pressured to make the money back. Putting the third person camera into MGS3 is definitely not an admittal that Snake Eater's camera is flawed--it's a bargain with the idiots that don't understand the game.
It really does work both ways.
I believe Ive made my points.
Life is a one way street DiffX, when will you realize this?
LOL!
I had no problem with Ninja Gaiden at all, but I hated the camera in MGS3.
I'm glad they're manning up and fixing their mistakes, but I wish the trade in value was more than $10 =(
If they manage to keep the framerate consistent, this can only help the game by letting me actually see more than 3 inches in front of Snake's nose.
You haven't been paying attention, have you?Quote:
Originally Posted by The Dave
They didn't fix the camera at all, though.Quote:
Originally Posted by diffusionx
No, it really doesn't because you're totally misconstruing the argument. So what, because I think MGS3's camera works exactly as it's made to then there's no such thing as a bad camera? Ninja Gaiden's camera is actually dysfunctional--it gets caught on shit, doesn't respond properly when you move across the room, often doesn't show you anything two feet behind you (including the enemy that's in mid-air rolling to attack you). MGS3's camera works because the game is designed with the camera--the camera is a vital part of the design. You couldn't just throw the MGS3 camera into Ninja Gaiden and make it work. Ninja Gaiden's gameplay is totally different--the focus isn't to get through levels while avoiding hazards. The focus of Ninja Gaiden is combat. If MGS3's focus was combat then the camera definitely would fail. But with a focus on tactical, puzzle-like movement, MGS3's camera serves the part perfectly by showing you exactly the things the level designers intend for you to see.Quote:
It really does work both ways.