Man, Jeremy is excited about a game. Damn.
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Man, Jeremy is excited about a game. Damn.
It's not a lisp, it's an improper contraction of "It's" + the following word. It's like writing in a dialect.Quote:
Originally Posted by g0zen
I have no idea why I like doing this, though. I also am keen to typing out phrases like "gonna" and "I'mm'a." Funny thing is, I talk nothing like this.Quote:
Originally Posted by MechDeus
But, yeah, Metal Slug is still awesome.
I'm just glad it's coming out on PS2.
Meh. I like the Ghouls N Ghosts type of continues, unlimited but sends you back to the beginning of the level. It keeps you honest. I wouldn't have a problem with a code that lets you have unlimited continues like the arcade, though.
Definitely picking this up for PS2 this summer.
Yeah, but the MS series was not designed with that system in mind. It was intended to be a continue where you died system, so changing that breaks the game.Quote:
Originally Posted by RoleTroll
I've yet to play 4 and 5. What was so bad about 4? All the other ones were godsends.
"I'll buy that for a dolla!"
It lacked any sort of creativity or excitement. Not to mention it was also shorter than most of the rest. They took out Marco and Eri (For some unknown reason) and stuck us with 2 characters we cared nothing about.Quote:
Originally Posted by prisoner38911301
The bosses were lame, the last mission was boring, and I think the animation was cut down to size, too.
For me, MS5 brought back a lot of what I loved about 3. Frenetic periods of a billion guys rushing out to hit you, cool vehicles, a new slide function, and a decent final mission. They also overhauled the animation and music (which was comparitivly much better than 3's) Some say it was too easy, and compared to 3, most likely, but that doesn't taint 5 for me in any way.
I wonder if they'll finally put co-op Live play.
I'm getting it on the Xbox regardless.