Quote:
Originally posted by MechDeus
No, you misunderstand. What I mean is that you learn through simply doing, whether or not you succeed or fail is trival. By using you improve a skill. Now, if succeeding normally gives you, say, a five point increase, then a fail could give you maybe two points instead, but nevertheless an increase. As it is, I hit one arrow out of about every fifteen-twenty on average, which is highly annoying to me.
Pretty cool about shooting spells, didn't know that.
Ah, my brain is scrambled from lack of sleep. Now I see your point and I agree completely, that would be a better system overall. Pity things like the method of skill progression are hard coded and can't be changed. Maybe then I wouldn't be paying for spell levels. -_-