Time Crisis? The game started out as a multi-squad-based tactical FPS; a slow-paced, tense game that was Live enabled. GR:Island Thunder was more of the same. With GR2 Ubi limited the play to one squad, changed the viewpoint, gave it a cool "near-future" theme, picked up the pace of the action considerably, and made it good looking -- huge, beautiful multiplayer maps; too bad it was kind of buggy over Live (although it may since have been patched).Quote:
Originally Posted by toxic
