In a discussion on another board, a certain game was proclaimed the first 3D go anywhere game. I found this to be dubious, so I figured I'd ask the Stephen Hawkings of game history on this board what the answer may be.
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In a discussion on another board, a certain game was proclaimed the first 3D go anywhere game. I found this to be dubious, so I figured I'd ask the Stephen Hawkings of game history on this board what the answer may be.
What do you mean by "3d Go anywhere"? Like a portable game that's 3D? Or a 3D game that doesn't limit where you can go? I'm not sure what the latter would even mean. I mean you could "go anywhere" in Battlezone.
a game presented in 3D in which you could go anywhere you wanted.
So why wouldn't Battlezone qualify? Or the old Flight Simulators? That seems like a meaningless distinction. Can't you "go anywhere" in most 3D games? The limits are generally just the bounds of the game's world, and they still are.Quote:
Originally Posted by Kraftwerks
that works for me, but I imagine these other folks are thinking polygon 3D. Sorry i didn't clarify that.
Isn't Battlezone polygonal?Quote:
Originally Posted by Kraftwerks
Again, I get the impression that the people' you're talking to don't even really know what they're trying to express because it's a really peculiar phrase. What was the game they made the claim about?
Battlezone was vector based i believe.
My money's on Mario 64.Quote:
Originally Posted by Frogacuda
Vector or raster it's still made of polygons. I don't really see why the monitor type matters.Quote:
Originally Posted by Kraftwerks
As far as the big, popular titles people would mention, I think Mario 64 beat Tomb Raider to market.