Haha, that was pretty good.
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Haha, that was pretty good.
LOL.. this is what I thought too.Quote:
Originally Posted by K3V
I don't think it'll be less capable, although it will be less flexible.Quote:
Originally Posted by outRider
Consoles can afford to be slightly slower than PCs because they're dedicated gaming machines (well this is the case now, less and less, but you get my point).
Also, certain games just need to be on consoles, a PC just won't work. I think PC games just benefit so greatly from the quality, high resolution monitors.
I have to agree with this.Quote:
Originally Posted by OmniGear
My eyes have been spoiled so badly by playing PC games at high resolutions, and especially at high refresh rates, that I just can't stand playing games on a shitty 60Hz tv.
Anything below 85Hz on a CRT looks flickery to me now, and 640x480 is getting really old.
I'm really looking forward to playing PS3 on a true (1920x1080) high-definition LCD.
Seperate pipelines are simply incapable of achieving what a unified pipeline can.Quote:
Originally Posted by kedawa
There's no denying that, but unless hybrid shader programs become the norm, I don't think it'll be that big of a deal.Quote:
Originally Posted by outRider
Developers will be stuck with a shader configuration that may not have as many of a certain type of shader as they would have liked, but it's not like they haven't run into that before.
Logically unified shaders are a big part of Windows Graphic Foundation 2, which is essentially the general graphics API of the upcoming Vista. DirectX 10 I think will probably require logically unified shaders. If there's a next big thing in graphics, this is arguably it. ATI is doing it now, Nvidia has shrugged it off for the forseeable future.Quote:
Originally Posted by kedawa
There are some things you just can't do in real-time with discrete pipelines. The current consoles are fairly similar in vertex processing capabilities, and not too far apart in pixel processing capabilities. The disparity between games taking full advantage of unified shader GPUs versus discrete shader GPUs will be far far greater, like night and day.Quote:
Originally Posted by kedawa